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authorAdam Ierymenko <adam.ierymenko@gmail.com>2016-08-17 10:42:32 -0700
committerAdam Ierymenko <adam.ierymenko@gmail.com>2016-08-17 10:42:32 -0700
commita13f4d8353cf6a7f612333f00282b27cfe2ce9b3 (patch)
tree524e028827b55e906672e88c074d3f8350409824 /selftest.cpp
parentcc808cc2dd4bdcbd838857e4eefc2d69886d9982 (diff)
downloadinfinitytier-a13f4d8353cf6a7f612333f00282b27cfe2ce9b3.tar.gz
infinitytier-a13f4d8353cf6a7f612333f00282b27cfe2ce9b3.zip
We now always build the controller in ZeroTier One, at least for desktop and server targets. Also means that ZeroTier One now requires C++11. (Still keeping C++11 out of the core in node/ though.)
Diffstat (limited to 'selftest.cpp')
-rw-r--r--selftest.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/selftest.cpp b/selftest.cpp
index f4232851..ab05c9ef 100644
--- a/selftest.cpp
+++ b/selftest.cpp
@@ -53,10 +53,6 @@
#include "osdep/PortMapper.hpp"
#include "osdep/Thread.hpp"
-#ifdef ZT_ENABLE_NETWORK_CONTROLLER
-#include "controller/SqliteNetworkController.hpp"
-#endif // ZT_ENABLE_NETWORK_CONTROLLER
-
#ifdef __WINDOWS__
#include <tchar.h>
#endif