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Diffstat (limited to 'node/TcpSocket.hpp')
-rw-r--r-- | node/TcpSocket.hpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/node/TcpSocket.hpp b/node/TcpSocket.hpp new file mode 100644 index 00000000..0161fa27 --- /dev/null +++ b/node/TcpSocket.hpp @@ -0,0 +1,113 @@ +/* + * ZeroTier One - Global Peer to Peer Ethernet + * Copyright (C) 2011-2014 ZeroTier Networks LLC + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * -- + * + * ZeroTier may be used and distributed under the terms of the GPLv3, which + * are available at: http://www.gnu.org/licenses/gpl-3.0.html + * + * If you would like to embed ZeroTier into a commercial application or + * redistribute it in a modified binary form, please contact ZeroTier Networks + * LLC. Start here: http://www.zerotier.com/ + */ + +#ifndef ZT_TCPSOCKET_HPP +#define ZT_TCPSOCKET_HPP + +#include <stdint.h> + +#include "Socket.hpp" +#include "Mutex.hpp" +#include "Utils.hpp" + +namespace ZeroTier { + +class SocketManager; + +#define ZT_TCP_SENDQ_LENGTH 16384 +#define ZT_TCP_MAX_MESSAGE_LENGTH 2048 + +/** + * A TCP socket encapsulating ZeroTier packets over a TCP stream connection + * + * This implements a simple packet encapsulation that is designed to look like + * a TLS connection. It's not a TLS connection, but it sends TLS format record + * headers. It could be extended in the future to implement a fake TLS + * handshake. + * + * At the moment, each packet is just made to look like TLS application data: + * <[1] TLS content type> - currently 0x17 for "application data" + * <[1] TLS major version> - currently 0x03 for TLS 1.2 + * <[1] TLS minor version> - currently 0x03 for TLS 1.2 + * <[2] payload length> - 16-bit length of payload in bytes + * <[...] payload> - Message payload + * + * The primary purpose of TCP sockets is to work over ports like HTTPS(443), + * allowing users behind particularly fascist firewalls to at least reach + * ZeroTier's supernodes. UDP is the preferred method of communication as + * encapsulating L2 and L3 protocols over TCP is inherently inefficient + * due to double-ACKs. So TCP is only used as a fallback. + */ +class TcpSocket : public Socket +{ + friend class SharedPtr<Socket>; + friend class SocketManager; + +public: + virtual ~TcpSocket(); + + virtual bool isOpen() const; + virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen); + + /** + * @return Remote TCP endpoint address + */ + inline const InetAddress &remote() const { return _remote; } + +protected: + virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm); + virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm); + +private: +#ifdef __WINDOWS__ + TcpSocket(SOCKET sock,bool connecting,const InetAddress &remote) : +#endif + TcpSocket(int sock,bool connecting,const InetAddress &remote) : +#else + Socket(ZT_SOCKET_TYPE_TCP,sock), + _lastReceivedData(Utils::now()), + _inptr(0), + _outptr(0), + _connecting(connecting), + _remote(remote), + _lock() + { + } + + unsigned char _outbuf[ZT_TCP_SENDQ_LENGTH]; + unsigned char _inbuf[ZT_TCP_MAX_MESSAGE_LENGTH]; + uint64_t _lastReceivedData; // updated whenever data is received, checked directly by SocketManager for stale TCP cleanup + unsigned int _inptr; + unsigned int _outptr; + bool _connecting; // manipulated directly by SocketManager, true if connect() is in progress + InetAddress _remote; + Mutex _lock; +}; + +}; // namespace ZeroTier + +#endif |