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force disable shitty allocators in libstdc++.
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There were cases in the code where time calculations and comparisons were overflowing and causing connection instability. This will keep time calculations within expected ranges.
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few bytes.
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and more simply.
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one.
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and prevent some unnecessary writes.
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hardware concurrency, etc.
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Also fix an issue that may cause network instability in some cases.
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check of controller uptime, etc.
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then passed to handler functions resulting from a call.
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