| Age | Commit message (Collapse) | Author |
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and fix a "how was that working" latent bug causing some control traffic to take the scenic route.
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(2) clean up some other stuff seen during debugging and reduce the sizes of some buffers due to Windows small stack size, (3) remove a redundant try/catch.
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relaying send queue.
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startup times, and add a result crunching script to tests/http.
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peer if all we have is one of these. Also a few other small fixes.
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messages from being sent.
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Technically this is not necessary and they will propagate over time in any case. Might restore it in some form in the future.
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clusters to talk to each other, whereas forgetting all paths does not.
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peer affinity tracking.
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via normal ZeroTier front plane -- more efficient and eliminates fragmentation issues.
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rate limiting in PUSH_DIRECT_PATHS for now (but we will do something else to mitigate amplification attacks)
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no longer need all that craziness.
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Cluster function that checks for redirect, and clean up Peer::received() to be a bit more logical.
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of certain frame types to avoid potential race conditions.
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in SelfAwareness (will need to test ALL versions in the wild with this), and (3) add more TRACE instrumentation to Cluster.
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