| Age | Commit message (Collapse) | Author |
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is now good enough given the small number of legacy nodes left.
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toggled.
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This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.
It won't affect small networks at all.
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ahead and keep track of total known peers.
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refactoring, and a few other things related to multicast.
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command in testnet.
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only one peer.
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reinstate legacy support.
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multicast for debugging purposes.
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of certificates of membership.
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new frame to known-to-be-old peers.
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now. This will allow supernodes to echo these down to pre-1.0.0 peers.
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that differently, re-add support for active bridges, and remove some gratuitous use of std::set where not needed.
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least one supernode so they can broadcast to old peers (temporary).
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Multicaster::gather().
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controller but different code. More descriptive though.
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well. Time for some more simulation before 0.5.0!
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