Age | Commit message (Collapse) | Author |
|
|
|
(will be replaced with federation stuff).
|
|
elegant way.
|
|
anyway) in favor of federation.
|
|
|
|
|
|
network controller easier to refactor.
|
|
|
|
representation, especially rules.
|
|
and fix a "how was that working" latent bug causing some control traffic to take the scenic route.
|
|
|
|
this is a priority.
|
|
|
|
|
|
|
|
explicitly check whether paths should be used. Check in with this callback (if present) when learning new paths or sending initial packets.
|
|
more explicit methods.
|
|
1.1.3 (dev)
|
|
(2) clean up some other stuff seen during debugging and reduce the sizes of some buffers due to Windows small stack size, (3) remove a redundant try/catch.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
relays or roots)
|
|
|
|
|
|
|
|
with valgrind.
|
|
|
|
|
|
|
|
|
|
|
|
interface a full sockaddr_storage instead of an int identifier, which turns out to be better for multi-homing and other uses.
|
|
|
|
remote addresses.
|
|
(ongoing std::map-ectomy)
|
|
possibly elsewhere.
|
|
|
|
make best path choice aware of path rank.
|