Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
is simpler and easier to use and inherits all the cool live update stuff of worlds (now called planets) and global roots.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
next to each other without an intervening space
|
|
(2) clean up some other stuff seen during debugging and reduce the sizes of some buffers due to Windows small stack size, (3) remove a redundant try/catch.
|
|
Technically this is not necessary and they will propagate over time in any case. Might restore it in some form in the future.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
would never be used)
|
|
vector.
|
|
|
|
|
|
|
|
updates.
|
|
|
|
(ongoing std::map-ectomy)
|
|
paths to assist with (some) NAT traversal. (trying this, may back out if not effective)
|
|
full identity of peers instead of just address.
|
|
|
|
|
|
|
|
|
|
link, porting over core loop code from old Node.cpp to new CAPI version, etc.
|
|
scope.
|
|
trusted peers, and also rename ExternalSurface to SelfAwareness because lulz.
|
|
|
|
simplifies a ton of stuff. Loads of spaghetti logic can die since we no longer have to make these decisions down in the core.
|
|
|
|
|
|
|
|
|
|
|
|
|