Age | Commit message (Collapse) | Author |
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cases we already know the identity and know it is valid
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LiveAgent
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is now good enough given the small number of legacy nodes left.
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toggled.
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to snare gremlin.
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This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.
It won't affect small networks at all.
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current one it attempts.
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possible fix for "NAT traversal coma" issue. Also fix a typo.
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we already have and have verified.
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supernodes.
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ahead and keep track of total known peers.
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refactoring, and a few other things related to multicast.
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command in testnet.
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commands, and doc updates.
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only one peer.
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conditions, and add back rescan of multicast groups on network startup.
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deadlock... the fact that this can happen is probably bad design.
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