From fe530548bbc8d4d0e274f814718fad579a012812 Mon Sep 17 00:00:00 2001 From: Adam Ierymenko Date: Thu, 22 Dec 2016 16:57:45 -0800 Subject: Fix MATCH_RANDOM in controller. --- controller/EmbeddedNetworkController.cpp | 1 + node/Network.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/controller/EmbeddedNetworkController.cpp b/controller/EmbeddedNetworkController.cpp index df20d4ce..01a7152c 100644 --- a/controller/EmbeddedNetworkController.cpp +++ b/controller/EmbeddedNetworkController.cpp @@ -428,6 +428,7 @@ static bool _parseRule(json &r,ZT_VirtualNetworkRule &rule) } else if (t == "MATCH_RANDOM") { rule.t |= ZT_NETWORK_RULE_MATCH_RANDOM; rule.v.randomProbability = (uint32_t)(_jI(r["probability"],0ULL) & 0xffffffffULL); + return true; } else if (t == "MATCH_TAGS_DIFFERENCE") { rule.t |= ZT_NETWORK_RULE_MATCH_TAGS_DIFFERENCE; rule.v.tag.id = (uint32_t)(_jI(r["id"],0ULL) & 0xffffffffULL); diff --git a/node/Network.cpp b/node/Network.cpp index e8b103ba..2488bea2 100644 --- a/node/Network.cpp +++ b/node/Network.cpp @@ -111,6 +111,7 @@ static const void _dumpFilterTrace(const char *ruleName,uint8_t thisSetMatches,b ); if (msg) printf(" + (%s)" ZT_EOL_S,msg); + fflush(stdout); } #else #define FILTER_TRACE(f,...) {} -- cgit v1.2.3