From 98152d974ada42e659e65590dec9a53d0a28ef54 Mon Sep 17 00:00:00 2001 From: Adam Ierymenko Date: Thu, 4 Aug 2016 11:40:38 -0700 Subject: More cleanup and removal of DeferredPackets, will do the latter in a more elegant way. --- include/ZeroTierOne.h | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'include') diff --git a/include/ZeroTierOne.h b/include/ZeroTierOne.h index 9679cf64..88e83a6e 100644 --- a/include/ZeroTierOne.h +++ b/include/ZeroTierOne.h @@ -1902,27 +1902,6 @@ void ZT_Node_clusterStatus(ZT_Node *node,ZT_ClusterStatus *cs); */ void ZT_Node_setTrustedPaths(ZT_Node *node,const struct sockaddr_storage *networks,const uint64_t *ids,unsigned int count); -/** - * Do things in the background until Node dies - * - * This function can be called from one or more background threads to process - * certain tasks in the background to improve foreground performance. It will - * not return until the Node is shut down. If threading is not enabled in - * this build it will return immediately and will do nothing. - * - * This is completely optional. If this is never called, all processing is - * done in the foreground in the various processXXXX() methods. - * - * This does NOT replace or eliminate the need to call the normal - * processBackgroundTasks() function in your main loop. This mechanism is - * used to offload the processing of expensive mssages onto background - * handler threads to prevent foreground performance degradation under - * high load. - * - * @param node Node instance - */ -void ZT_Node_backgroundThreadMain(ZT_Node *node); - /** * Get ZeroTier One version * -- cgit v1.2.3