#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include "../node/Node.hpp" #include "../node/Utils.hpp" namespace Ui { class MainWindow; } // Globally visible instance of local client for communicating with ZT1 // Can be null if not connected, or will point to current extern ZeroTier::Node::LocalClient *zeroTierClient; class MainWindow : public QMainWindow { Q_OBJECT public: // Event used to pass messages from the Node::LocalClient thread to the // main window to update network lists and stats. class ZTMessageEvent : public QEvent { public: ZTMessageEvent(const std::vector &m) : QEvent(QEvent::User), ztMessage(m) { } std::vector ztMessage; }; explicit MainWindow(QWidget *parent = 0); virtual ~MainWindow(); protected: virtual void timerEvent(QTimerEvent *event); virtual void customEvent(QEvent *event); private slots: void on_joinNetworkButton_clicked(); void on_actionAbout_triggered(); void on_networkIdLineEdit_textChanged(const QString &text); void on_statusAndAddressButton_clicked(); private: Ui::MainWindow *ui; QString myAddress; QString myStatus; QString myVersion; unsigned int numPeers; unsigned int cyclesSinceResponseFromService; }; #endif // MAINWINDOW_H