/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2015 ZeroTier, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_NODE_HPP #define ZT_NODE_HPP #include #include "../include/ZeroTierOne.h" namespace ZeroTier { class EthernetTapFactory; class RoutingTable; class SocketManager; class NetworkConfigMaster; /** * A ZeroTier One node */ class Node { public: /** * Returned by node main if/when it terminates */ enum ReasonForTermination { /** * Node is currently in run() */ NODE_RUNNING = 0, /** * Node is shutting down for normal reasons, including a signal */ NODE_NORMAL_TERMINATION = 1, /** * An upgrade is available. Its path is in reasonForTermination(). */ NODE_RESTART_FOR_UPGRADE = 2, /** * A serious unrecoverable error has occurred. */ NODE_UNRECOVERABLE_ERROR = 3, /** * An address collision occurred (typically this should cause re-invocation with resetIdentity set to true) */ NODE_ADDRESS_COLLISION = 4 }; /** * Create a new node * * The node is not executed until run() is called. The supplied tap factory * and routing table must not be freed until the node is no longer * executing. Node does not delete these objects; the caller still owns * them. * * @param hp Home directory path or NULL for system-wide default for this platform * @param tf Ethernet tap factory for platform network stack * @param sm Socket manager for physical network I/O * @param nm Network configuration master or NULL for none * @param resetIdentity If true, delete identity before starting and regenerate * @param overrideRootTopology Override root topology with this dictionary (in string serialized format) and do not update (default: NULL for none) */ Node( const char *hp, EthernetTapFactory *tf, SocketManager *sm, NetworkConfigMaster *nm, bool resetIdentity, const char *overrideRootTopology = (const char *)0) throw(); ~Node(); /** * Execute node in current thread, return on shutdown * * @return Reason for termination */ ReasonForTermination run() throw(); /** * Obtain a human-readable reason for node termination * * @return Reason for node termination or NULL if run() has not returned */ const char *terminationMessage() const throw(); /** * Terminate this node, causing run() to return * * @param reason Reason for termination * @param reasonText Text to be returned by terminationMessage() */ void terminate(ReasonForTermination reason,const char *reasonText) throw(); /** * Forget p2p links now and resynchronize with peers * * This can be used if the containing application knows its network environment has * changed. ZeroTier itself tries to detect such changes, but is not always successful. */ void resync() throw(); /** * @return True if we appear to be online in some viable capacity */ bool online() throw(); /** * @return True if run() has been called */ bool started() throw(); /** * @return True if run() has not yet returned */ bool running() throw(); /** * @return True if initialization phase of startup is complete */ bool initialized() throw(); /** * @return This node's address (in least significant 40 bits of 64-bit int) or 0 if not yet initialized */ uint64_t address() throw(); /** * Join a network * * Use getNetworkStatus() to check the network's status after joining. If you * are already a member of the network, this does nothing. * * @param nwid 64-bit network ID */ void join(uint64_t nwid) throw(); /** * Leave a network (if a member) * * @param nwid 64-bit network ID */ void leave(uint64_t nwid) throw(); /** * Get the status of this node * * @param status Buffer to fill with status information */ void status(ZT1_Node_Status *status) throw(); /** * @return List of known peers or NULL on failure */ ZT1_Node_PeerList *listPeers() throw(); /** * @param nwid 64-bit network ID * @return Network status or NULL if we are not a member of this network */ ZT1_Node_Network *getNetworkStatus(uint64_t nwid) throw(); /** * @return List of networks we've joined or NULL on failure */ ZT1_Node_NetworkList *listNetworks() throw(); /** * Free a query result buffer * * Use this to free the return values of listNetworks(), listPeers(), etc. * * @param qr Query result buffer */ void freeQueryResult(void *qr) throw(); /** * Check for software updates (if enabled) (updates will eventually get factored out of node/) */ bool updateCheck() throw(); static const char *versionString() throw(); static unsigned int versionMajor() throw(); static unsigned int versionMinor() throw(); static unsigned int versionRevision() throw(); private: // Nodes are not copyable Node(const Node&); const Node& operator=(const Node&); void *const _impl; // private implementation }; } // namespace ZeroTier #endif