/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_NODE_HPP
#define ZT_NODE_HPP
#include
#include "../include/ZeroTierOne.h"
namespace ZeroTier {
class EthernetTapFactory;
class RoutingTable;
class SocketManager;
class NetworkConfigMaster;
/**
* A ZeroTier One node
*/
class Node
{
public:
/**
* Returned by node main if/when it terminates
*/
enum ReasonForTermination
{
/**
* Node is currently in run()
*/
NODE_RUNNING = 0,
/**
* Node is shutting down for normal reasons, including a signal
*/
NODE_NORMAL_TERMINATION = 1,
/**
* An upgrade is available. Its path is in reasonForTermination().
*/
NODE_RESTART_FOR_UPGRADE = 2,
/**
* A serious unrecoverable error has occurred.
*/
NODE_UNRECOVERABLE_ERROR = 3,
/**
* An address collision occurred (typically this should cause re-invocation with resetIdentity set to true)
*/
NODE_ADDRESS_COLLISION = 4
};
/**
* Create a new node
*
* The node is not executed until run() is called. The supplied tap factory
* and routing table must not be freed until the node is no longer
* executing. Node does not delete these objects; the caller still owns
* them.
*
* @param hp Home directory path or NULL for system-wide default for this platform
* @param tf Ethernet tap factory for platform network stack
* @param sm Socket manager for physical network I/O
* @param nm Network configuration master or NULL for none
* @param resetIdentity If true, delete identity before starting and regenerate
* @param overrideRootTopology Override root topology with this dictionary (in string serialized format) and do not update (default: NULL for none)
*/
Node(
const char *hp,
EthernetTapFactory *tf,
SocketManager *sm,
NetworkConfigMaster *nm,
bool resetIdentity,
const char *overrideRootTopology = (const char *)0) throw();
~Node();
/**
* Execute node in current thread, return on shutdown
*
* @return Reason for termination
*/
ReasonForTermination run()
throw();
/**
* Obtain a human-readable reason for node termination
*
* @return Reason for node termination or NULL if run() has not returned
*/
const char *terminationMessage() const
throw();
/**
* Terminate this node, causing run() to return
*
* @param reason Reason for termination
* @param reasonText Text to be returned by terminationMessage()
*/
void terminate(ReasonForTermination reason,const char *reasonText)
throw();
/**
* Forget p2p links now and resynchronize with peers
*
* This can be used if the containing application knows its network environment has
* changed. ZeroTier itself tries to detect such changes, but is not always successful.
*/
void resync()
throw();
/**
* @return True if we appear to be online in some viable capacity
*/
bool online()
throw();
/**
* @return True if run() has been called
*/
bool started()
throw();
/**
* @return True if run() has not yet returned
*/
bool running()
throw();
/**
* @return True if initialization phase of startup is complete
*/
bool initialized()
throw();
/**
* @return This node's address (in least significant 40 bits of 64-bit int) or 0 if not yet initialized
*/
uint64_t address()
throw();
/**
* Join a network
*
* Use getNetworkStatus() to check the network's status after joining. If you
* are already a member of the network, this does nothing.
*
* @param nwid 64-bit network ID
*/
void join(uint64_t nwid)
throw();
/**
* Leave a network (if a member)
*
* @param nwid 64-bit network ID
*/
void leave(uint64_t nwid)
throw();
/**
* Get the status of this node
*
* @param status Buffer to fill with status information
*/
void status(ZT1_Node_Status *status)
throw();
/**
* @return List of known peers or NULL on failure
*/
ZT1_Node_PeerList *listPeers()
throw();
/**
* @param nwid 64-bit network ID
* @return Network status or NULL if we are not a member of this network
*/
ZT1_Node_Network *getNetworkStatus(uint64_t nwid)
throw();
/**
* @return List of networks we've joined or NULL on failure
*/
ZT1_Node_NetworkList *listNetworks()
throw();
/**
* Free a query result buffer
*
* Use this to free the return values of listNetworks(), listPeers(), etc.
*
* @param qr Query result buffer
*/
void freeQueryResult(void *qr)
throw();
/**
* Check for software updates (if enabled) (updates will eventually get factored out of node/)
*/
bool updateCheck()
throw();
static const char *versionString() throw();
static unsigned int versionMajor() throw();
static unsigned int versionMinor() throw();
static unsigned int versionRevision() throw();
private:
// Nodes are not copyable
Node(const Node&);
const Node& operator=(const Node&);
void *const _impl; // private implementation
};
} // namespace ZeroTier
#endif