/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2019 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * You can be released from the requirements of the license by purchasing * a commercial license. Buying such a license is mandatory as soon as you * develop commercial closed-source software that incorporates or links * directly against ZeroTier software without disclosing the source code * of your own application. */ #ifndef ZT_CONTROLLER_LFDB_HPP #define ZT_CONTROLLER_LFDB_HPP #include "DB.hpp" #include #include #include #include namespace ZeroTier { /** * DB implementation for controller that stores data in LF */ class LFDB : public DB { public: /** * @param myId This controller's identity * @param path Base path for ZeroTier node itself * @param lfOwnerPrivate LF owner private in PEM format * @param lfOwnerPublic LF owner public in @base62 format * @param lfNodeHost LF node host * @param lfNodePort LF node http (not https) port * @param storeOnlineState If true, store online/offline state and IP info in LF (a lot of data, only for private networks!) */ LFDB(const Identity &myId,const char *path,const char *lfOwnerPrivate,const char *lfOwnerPublic,const char *lfNodeHost,int lfNodePort,bool storeOnlineState); virtual ~LFDB(); virtual bool waitForReady(); virtual bool isReady(); virtual bool save(nlohmann::json &record,bool notifyListeners); virtual void eraseNetwork(const uint64_t networkId); virtual void eraseMember(const uint64_t networkId,const uint64_t memberId); virtual void nodeIsOnline(const uint64_t networkId,const uint64_t memberId,const InetAddress &physicalAddress); protected: const Identity _myId; std::string _lfOwnerPrivate,_lfOwnerPublic; std::string _lfNodeHost; int _lfNodePort; struct _MemberState { _MemberState() : lastOnlineAddress(), lastOnlineTime(0), dirty(false), lastOnlineDirty(false) {} InetAddress lastOnlineAddress; int64_t lastOnlineTime; bool dirty; bool lastOnlineDirty; }; struct _NetworkState { _NetworkState() : members(), dirty(false) {} std::unordered_map members; bool dirty; }; std::unordered_map _state; std::mutex _state_l; std::atomic_bool _running; std::atomic_bool _ready; std::thread _syncThread; bool _storeOnlineState; }; } // namespace ZeroTier #endif