/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
This is generated within Node's destructor when it is being shut down. * It's done for convenience, since cleaning up other state in the event * handler may appear more idiomatic.
*/ EVENT_DOWN, /** * Your identity has collided with another node's ZeroTier address * *This happens if two different public keys both hash (via the algorithm * in Identity::generate()) to the same 40-bit ZeroTier address.
* *This is something you should "never" see, where "never" is defined as * once per 2^39 new node initializations / identity creations. If you do * see it, you're going to see it very soon after a node is first * initialized.
* *This is reported as an event rather than a return code since it's * detected asynchronously via error messages from authoritative nodes.
* *If this occurs, you must shut down and delete the node, delete the * identity.secret record/file from the data store, and restart to generate * a new identity. If you don't do this, you will not be able to communicate * with other nodes.
* *We'd automate this process, but we don't think silently deleting * private keys or changing our address without telling the calling code * is good form. It violates the principle of least surprise.
* *You can technically get away with not handling this, but we recommend * doing so in a mature reliable application. Besides, handling this * condition is a good way to make sure it never arises. It's like how * umbrellas prevent rain and smoke detectors prevent fires. They do, right?
*/ EVENT_FATAL_ERROR_IDENTITY_COLLISION, /** * Trace (debugging) message * *These events are only generated if this is a TRACE-enabled build.
* *Meta-data: {@link String}, TRACE message
*/ EVENT_TRACE }