/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2019 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * You can be released from the requirements of the license by purchasing * a commercial license. Buying such a license is mandatory as soon as you * develop commercial closed-source software that incorporates or links * directly against ZeroTier software without disclosing the source code * of your own application. */ #ifndef ZT_NETWORK_HPP #define ZT_NETWORK_HPP #include #include "../include/ZeroTierOne.h" #include #include #include #include #include #include "Constants.hpp" #include "Hashtable.hpp" #include "Address.hpp" #include "Mutex.hpp" #include "SharedPtr.hpp" #include "AtomicCounter.hpp" #include "MulticastGroup.hpp" #include "MAC.hpp" #include "Dictionary.hpp" #include "Multicaster.hpp" #include "Membership.hpp" #include "NetworkConfig.hpp" #include "CertificateOfMembership.hpp" #define ZT_NETWORK_MAX_INCOMING_UPDATES 3 #define ZT_NETWORK_MAX_UPDATE_CHUNKS ((ZT_NETWORKCONFIG_DICT_CAPACITY / 1024) + 1) namespace ZeroTier { class RuntimeEnvironment; class Peer; /** * A virtual LAN */ class Network { friend class SharedPtr; public: /** * Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0 */ static const MulticastGroup BROADCAST; /** * Compute primary controller device ID from network ID */ static inline Address controllerFor(uint64_t nwid) { return Address(nwid >> 24); } /** * Construct a new network * * Note that init() should be called immediately after the network is * constructed to actually configure the port. * * @param renv Runtime environment * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param nwid Network ID * @param uptr Arbitrary pointer used by externally-facing API (for user use) * @param nconf Network config, if known */ Network(const RuntimeEnvironment *renv,void *tPtr,uint64_t nwid,void *uptr,const NetworkConfig *nconf); ~Network(); inline uint64_t id() const { return _id; } inline Address controller() const { return Address(_id >> 24); } inline bool multicastEnabled() const { return (_config.multicastLimit > 0); } inline bool hasConfig() const { return (_config); } inline uint64_t lastConfigUpdate() const { return _lastConfigUpdate; } inline ZT_VirtualNetworkStatus status() const { Mutex::Lock _l(_lock); return _status(); } inline const NetworkConfig &config() const { return _config; } inline const MAC &mac() const { return _mac; } /** * Apply filters to an outgoing packet * * This applies filters from our network config and, if that doesn't match, * our capabilities in ascending order of capability ID. Additional actions * such as TEE may be taken, and credentials may be pushed, so this is not * side-effect-free. It's basically step one in sending something over VL2. * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param noTee If true, do not TEE anything anywhere (for two-pass filtering as done with multicast and bridging) * @param ztSource Source ZeroTier address * @param ztDest Destination ZeroTier address * @param macSource Ethernet layer source address * @param macDest Ethernet layer destination address * @param frameData Ethernet frame data * @param frameLen Ethernet frame payload length * @param etherType 16-bit ethernet type ID * @param vlanId 16-bit VLAN ID * @return True if packet should be sent, false if dropped or redirected */ bool filterOutgoingPacket( void *tPtr, const bool noTee, const Address &ztSource, const Address &ztDest, const MAC &macSource, const MAC &macDest, const uint8_t *frameData, const unsigned int frameLen, const unsigned int etherType, const unsigned int vlanId, uint8_t &qosBucket); /** * Apply filters to an incoming packet * * This applies filters from our network config and, if that doesn't match, * the peer's capabilities in ascending order of capability ID. If there is * a match certain actions may be taken such as sending a copy of the packet * to a TEE or REDIRECT target. * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param sourcePeer Source Peer * @param ztDest Destination ZeroTier address * @param macSource Ethernet layer source address * @param macDest Ethernet layer destination address * @param frameData Ethernet frame data * @param frameLen Ethernet frame payload length * @param etherType 16-bit ethernet type ID * @param vlanId 16-bit VLAN ID * @return 0 == drop, 1 == accept, 2 == accept even if bridged */ int filterIncomingPacket( void *tPtr, const SharedPtr &sourcePeer, const Address &ztDest, const MAC &macSource, const MAC &macDest, const uint8_t *frameData, const unsigned int frameLen, const unsigned int etherType, const unsigned int vlanId); /** * Check whether we are subscribed to a multicast group * * @param mg Multicast group * @param includeBridgedGroups If true, also check groups we've learned via bridging * @return True if this network endpoint / peer is a member */ bool subscribedToMulticastGroup(const MulticastGroup &mg,bool includeBridgedGroups) const; /** * Subscribe to a multicast group * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param mg New multicast group */ void multicastSubscribe(void *tPtr,const MulticastGroup &mg); /** * Unsubscribe from a multicast group * * @param mg Multicast group */ void multicastUnsubscribe(const MulticastGroup &mg); /** * Handle an inbound network config chunk * * This is called from IncomingPacket to handle incoming network config * chunks via OK(NETWORK_CONFIG_REQUEST) or NETWORK_CONFIG. It verifies * each chunk and once assembled applies the configuration. * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param packetId Packet ID or 0 if none (e.g. via cluster path) * @param source Address of sender of chunk or NULL if none (e.g. via cluster path) * @param chunk Buffer containing chunk * @param ptr Index of chunk and related fields in packet * @return Update ID if update was fully assembled and accepted or 0 otherwise */ uint64_t handleConfigChunk(void *tPtr,const uint64_t packetId,const Address &source,const Buffer &chunk,unsigned int ptr); /** * Set network configuration * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param nconf Network configuration * @param saveToDisk Save to disk? Used during loading, should usually be true otherwise. * @return 0 == bad, 1 == accepted but duplicate/unchanged, 2 == accepted and new */ int setConfiguration(void *tPtr,const NetworkConfig &nconf,bool saveToDisk); /** * Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this */ inline void setAccessDenied() { Mutex::Lock _l(_lock); _netconfFailure = NETCONF_FAILURE_ACCESS_DENIED; } /** * Set netconf failure to 'not found' -- called by IncomingPacket when controller reports this */ inline void setNotFound() { Mutex::Lock _l(_lock); _netconfFailure = NETCONF_FAILURE_NOT_FOUND; } /** * Causes this network to request an updated configuration from its master node now * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call */ void requestConfiguration(void *tPtr); /** * Determine whether this peer is permitted to communicate on this network * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param peer Peer to check */ bool gate(void *tPtr,const SharedPtr &peer); /** * Check whether a given peer has recently had an association with this network * * This checks whether a peer has communicated with us recently about this * network and has possessed a valid certificate of membership. This may return * true even if the peer has been offline for a while or no longer has a valid * certificate of membership but had one recently. * * @param addr Peer address * @return True if peer has recently associated */ bool recentlyAssociatedWith(const Address &addr); /** * Do periodic cleanup and housekeeping tasks */ void clean(); /** * Push state to members such as multicast group memberships and latest COM (if needed) * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call */ inline void sendUpdatesToMembers(void *tPtr) { Mutex::Lock _l(_lock); _sendUpdatesToMembers(tPtr,(const MulticastGroup *)0); } /** * Find the node on this network that has this MAC behind it (if any) * * @param mac MAC address * @return ZeroTier address of bridge to this MAC */ inline Address findBridgeTo(const MAC &mac) const { Mutex::Lock _l(_lock); const Address *const br = _remoteBridgeRoutes.get(mac); return ((br) ? *br : Address()); } /** * @return True if QoS is in effect for this network */ inline bool qosEnabled() { return false; } /** * Set a bridge route * * @param mac MAC address of destination * @param addr Bridge this MAC is reachable behind */ void learnBridgeRoute(const MAC &mac,const Address &addr); /** * Learn a multicast group that is bridged to our tap device * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param mg Multicast group * @param now Current time */ void learnBridgedMulticastGroup(void *tPtr,const MulticastGroup &mg,int64_t now); /** * Validate a credential and learn it if it passes certificate and other checks */ Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfMembership &com); /** * Validate a credential and learn it if it passes certificate and other checks */ inline Membership::AddCredentialResult addCredential(void *tPtr,const Capability &cap) { if (cap.networkId() != _id) return Membership::ADD_REJECTED; Mutex::Lock _l(_lock); return _membership(cap.issuedTo()).addCredential(RR,tPtr,_config,cap); } /** * Validate a credential and learn it if it passes certificate and other checks */ inline Membership::AddCredentialResult addCredential(void *tPtr,const Tag &tag) { if (tag.networkId() != _id) return Membership::ADD_REJECTED; Mutex::Lock _l(_lock); return _membership(tag.issuedTo()).addCredential(RR,tPtr,_config,tag); } /** * Validate a credential and learn it if it passes certificate and other checks */ Membership::AddCredentialResult addCredential(void *tPtr,const Address &sentFrom,const Revocation &rev); /** * Validate a credential and learn it if it passes certificate and other checks */ inline Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfOwnership &coo) { if (coo.networkId() != _id) return Membership::ADD_REJECTED; Mutex::Lock _l(_lock); return _membership(coo.issuedTo()).addCredential(RR,tPtr,_config,coo); } /** * Force push credentials (COM, etc.) to a peer now * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param to Destination peer address * @param now Current time */ inline void pushCredentialsNow(void *tPtr,const Address &to,const int64_t now) { Mutex::Lock _l(_lock); _membership(to).pushCredentials(RR,tPtr,now,to,_config); } /** * Push credentials if we haven't done so in a very long time * * @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call * @param to Destination peer address * @param now Current time */ inline void pushCredentialsIfNeeded(void *tPtr,const Address &to,const int64_t now) { Mutex::Lock _l(_lock); Membership &m = _membership(to); if (m.shouldPushCredentials(now)) m.pushCredentials(RR,tPtr,now,to,_config); } /** * Destroy this network * * This sets the network to completely remove itself on delete. This also prevents the * call of the normal port shutdown event on delete. */ void destroy(); /** * Get this network's config for export via the ZT core API * * @param ec Buffer to fill with externally-visible network configuration */ inline void externalConfig(ZT_VirtualNetworkConfig *ec) const { Mutex::Lock _l(_lock); _externalConfig(ec); } /** * @return Externally usable pointer-to-pointer exported via the core API */ inline void **userPtr() { return &_uPtr; } private: ZT_VirtualNetworkStatus _status() const; void _externalConfig(ZT_VirtualNetworkConfig *ec) const; // assumes _lock is locked bool _gate(const SharedPtr &peer); void _sendUpdatesToMembers(void *tPtr,const MulticastGroup *const newMulticastGroup); void _announceMulticastGroupsTo(void *tPtr,const Address &peer,const std::vector &allMulticastGroups); std::vector _allMulticastGroups() const; Membership &_membership(const Address &a); const RuntimeEnvironment *const RR; void *_uPtr; const uint64_t _id; uint64_t _lastAnnouncedMulticastGroupsUpstream; MAC _mac; // local MAC address bool _portInitialized; std::vector< MulticastGroup > _myMulticastGroups; // multicast groups that we belong to (according to tap) Hashtable< MulticastGroup,uint64_t > _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge) Hashtable< MAC,Address > _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges) NetworkConfig _config; uint64_t _lastConfigUpdate; struct _IncomingConfigChunk { _IncomingConfigChunk() { memset(this,0,sizeof(_IncomingConfigChunk)); } uint64_t ts; uint64_t updateId; uint64_t haveChunkIds[ZT_NETWORK_MAX_UPDATE_CHUNKS]; unsigned long haveChunks; unsigned long haveBytes; Dictionary data; }; _IncomingConfigChunk _incomingConfigChunks[ZT_NETWORK_MAX_INCOMING_UPDATES]; bool _destroyed; enum { NETCONF_FAILURE_NONE, NETCONF_FAILURE_ACCESS_DENIED, NETCONF_FAILURE_NOT_FOUND, NETCONF_FAILURE_INIT_FAILED } _netconfFailure; int _portError; // return value from port config callback Hashtable _memberships; Mutex _lock; AtomicCounter __refCount; }; } // namespace ZeroTier #endif