/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2015 ZeroTier, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_SHAREDPTR_HPP #define ZT_SHAREDPTR_HPP #include "Mutex.hpp" #include "AtomicCounter.hpp" namespace ZeroTier { /** * Simple reference counted pointer * * This is an introspective shared pointer. Classes that need to be reference * counted must list this as a 'friend' and must have a private instance of * AtomicCounter called __refCount. They should also have private destructors, * since only this class should delete them. * * Because this is introspective, it is safe to apply to a naked pointer * multiple times provided there is always at least one holding SharedPtr. * * Once C++11 is ubiquitous, this and a few other things like Thread might get * torn out for their standard equivalents. */ template class SharedPtr { public: SharedPtr() throw() : _ptr((T *)0) { } SharedPtr(T *obj) throw() : _ptr(obj) { ++obj->__refCount; } SharedPtr(T *obj,bool runAwayFromZombies) throw() : _ptr(obj) { // HACK: this is used in "handlers" to take ownership of naked pointers, // an ugly pattern that really ought to be factored out. if (runAwayFromZombies) { if ((int)(++obj->__refCount) < 2) { --obj->__refCount; _ptr = (T *)0; } } else ++obj->__refCount; } SharedPtr(const SharedPtr &sp) throw() : _ptr(sp._getAndInc()) { } ~SharedPtr() { if (_ptr) { if (--_ptr->__refCount <= 0) delete _ptr; } } inline SharedPtr &operator=(const SharedPtr &sp) { if (_ptr != sp._ptr) { T *p = sp._getAndInc(); if (_ptr) { if (--_ptr->__refCount <= 0) delete _ptr; } _ptr = p; } return *this; } inline void swap(SharedPtr &with) throw() { T *tmp = _ptr; _ptr = with._ptr; with._ptr = tmp; } inline operator bool() const throw() { return (_ptr != (T *)0); } inline T &operator*() const throw() { return *_ptr; } inline T *operator->() const throw() { return _ptr; } /** * @return Raw pointer to held object */ inline T *ptr() const throw() { return _ptr; } /** * Set this pointer to null */ inline void zero() { if (_ptr) { if (--_ptr->__refCount <= 0) delete _ptr; } _ptr = (T *)0; } inline bool operator==(const SharedPtr &sp) const throw() { return (_ptr == sp._ptr); } inline bool operator!=(const SharedPtr &sp) const throw() { return (_ptr != sp._ptr); } inline bool operator>(const SharedPtr &sp) const throw() { return (_ptr > sp._ptr); } inline bool operator<(const SharedPtr &sp) const throw() { return (_ptr < sp._ptr); } inline bool operator>=(const SharedPtr &sp) const throw() { return (_ptr >= sp._ptr); } inline bool operator<=(const SharedPtr &sp) const throw() { return (_ptr <= sp._ptr); } private: inline T *_getAndInc() const throw() { if (_ptr) ++_ptr->__refCount; return _ptr; } T *_ptr; }; } // namespace ZeroTier #endif