/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_SHAREDPTR_HPP
#define ZT_SHAREDPTR_HPP
#include "Mutex.hpp"
#include "AtomicCounter.hpp"
namespace ZeroTier {
/**
* Simple reference counted pointer
*
* This is an introspective shared pointer. Classes that need to be reference
* counted must list this as a 'friend' and must have a private instance of
* AtomicCounter called __refCount. They should also have private destructors,
* since only this class should delete them.
*
* Because this is introspective, it is safe to apply to a naked pointer
* multiple times provided there is always at least one holding SharedPtr.
*
* Once C++11 is ubiquitous, this and a few other things like Thread might get
* torn out for their standard equivalents.
*/
template
class SharedPtr
{
public:
SharedPtr()
throw() :
_ptr((T *)0)
{
}
SharedPtr(T *obj)
throw() :
_ptr(obj)
{
++obj->__refCount;
}
SharedPtr(T *obj,bool runAwayFromZombies)
throw() :
_ptr(obj)
{
// HACK: this is used in "handlers" to take ownership of naked pointers,
// an ugly pattern that really ought to be factored out.
if (runAwayFromZombies) {
if ((int)(++obj->__refCount) < 2) {
--obj->__refCount;
_ptr = (T *)0;
}
} else ++obj->__refCount;
}
SharedPtr(const SharedPtr &sp)
throw() :
_ptr(sp._getAndInc())
{
}
~SharedPtr()
{
if (_ptr) {
if (--_ptr->__refCount <= 0)
delete _ptr;
}
}
inline SharedPtr &operator=(const SharedPtr &sp)
{
if (_ptr != sp._ptr) {
T *p = sp._getAndInc();
if (_ptr) {
if (--_ptr->__refCount <= 0)
delete _ptr;
}
_ptr = p;
}
return *this;
}
inline void swap(SharedPtr &with)
throw()
{
T *tmp = _ptr;
_ptr = with._ptr;
with._ptr = tmp;
}
inline operator bool() const throw() { return (_ptr != (T *)0); }
inline T &operator*() const throw() { return *_ptr; }
inline T *operator->() const throw() { return _ptr; }
/**
* @return Raw pointer to held object
*/
inline T *ptr() const throw() { return _ptr; }
/**
* Set this pointer to null
*/
inline void zero()
{
if (_ptr) {
if (--_ptr->__refCount <= 0)
delete _ptr;
}
_ptr = (T *)0;
}
inline bool operator==(const SharedPtr &sp) const throw() { return (_ptr == sp._ptr); }
inline bool operator!=(const SharedPtr &sp) const throw() { return (_ptr != sp._ptr); }
inline bool operator>(const SharedPtr &sp) const throw() { return (_ptr > sp._ptr); }
inline bool operator<(const SharedPtr &sp) const throw() { return (_ptr < sp._ptr); }
inline bool operator>=(const SharedPtr &sp) const throw() { return (_ptr >= sp._ptr); }
inline bool operator<=(const SharedPtr &sp) const throw() { return (_ptr <= sp._ptr); }
private:
inline T *_getAndInc() const
throw()
{
if (_ptr)
++_ptr->__refCount;
return _ptr;
}
T *_ptr;
};
} // namespace ZeroTier
#endif