/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2015 ZeroTier, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_BACKGROUNDRESOLVER_HPP #define ZT_BACKGROUNDRESOLVER_HPP #include #include #include "../node/Constants.hpp" #include "../node/Mutex.hpp" #include "../node/InetAddress.hpp" #include "../node/NonCopyable.hpp" #include "Thread.hpp" namespace ZeroTier { class BackgroundResolverJob; /** * A simple background resolver */ class BackgroundResolver : NonCopyable { friend class BackgroundResolverJob; public: /** * Construct a new resolver * * resolveNow() must be called to actually initiate background resolution. * * @param name Name to resolve */ BackgroundResolver(const char *name); ~BackgroundResolver(); /** * @return Most recent resolver results or empty vector if none */ std::vector get() const; /** * Launch a background resolve job now * * If a resolve job is currently in progress, it is aborted and another * job is started. * * Note that jobs can't actually be aborted due to the limitations of the * ancient synchronous OS resolver APIs. As a result, in progress jobs * that are aborted are simply abandoned. Don't call this too frequently * or background threads might pile up. * * @param callback Callback function to receive notification or NULL if none * @praam arg Second argument to callback function */ void resolveNow(void (*callback)(BackgroundResolver *,void *) = 0,void *arg = 0); /** * Abort (abandon) any current resolve jobs */ void abort(); /** * @return True if a background job is in progress */ inline bool running() const { Mutex::Lock _l(_lock); return (_job != (BackgroundResolverJob *)0); } /** * Wait for pending job to complete (if any) */ inline void wait() const { Thread t; { Mutex::Lock _l(_lock); if (!_job) return; t = _jobThread; } Thread::join(t); } private: void _postResult(const std::vector &ips); std::string _name; BackgroundResolverJob *_job; Thread _jobThread; void (*_callback)(BackgroundResolver *,void *); void *_arg; std::vector _ips; Mutex _lock; }; } // namespace ZeroTier #endif