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+#!/bin/bash
+# ash -- "Adventure shell"
+# last edit: 86/04/21 D A Gwyn
+# SCCS ID: @(#)ash.sh 1.4
+
+OPATH=$PATH
+
+ask()
+{
+ echo -n "$@" '[y/n] '
+ read ans
+
+ case "$ans" in
+ y*|Y*)
+ return 0
+ ;;
+ *)
+ return 1
+ ;;
+ esac
+}
+
+CAT=${PAGER:-more}
+
+ash_inst()
+{
+ cat <<- EOF
+
+ Instructions for the Adventure shell
+
+ Welcome to the Adventure shell! In this exploration of the UNIX file
+ system, I will act as your eyes and hands. As you move around, I will
+ describe whatever is visible and will carry out your commands. The
+ general form of a command is
+ Verb Object Extra_stuff.
+ Most commands pay no attention to the "Extra_stuff", and many do not
+ need an "Object". A typical command is
+ get all
+ which picks up all files in the current "room" (directory). You can
+ find out what you are carrying by typing the command
+ inventory
+ The command "help" results in a full description of all commands that I
+ understand. To quit the Adventure shell, type
+ quit
+
+ There are UNIX monsters lurking in the background. These are also
+ known as "commands with arguments".
+
+ Good luck!
+ EOF
+}
+
+ash_help()
+{
+echo "I understand the following commands (synonyms in parentheses):"
+echo ""
+
+echo "change OBJECT to NEW_NAME changes the name of the object"
+echo "clone OBJECT as NEW_NAME duplicates the object"
+echo "drop OBJECTS leaves the objects in the room"
+echo "enter (go) PASSAGE takes the labeled passage"
+echo "examine OBJECTS describes the objects in detail"
+echo "feed OBJECT to MONSTER stuffs the object into a UNIX monster"
+echo "get (take) OBJECTS picks up the specified objects"
+echo "gripe (bug) report a problem with the Adventure shell"
+echo "help prints this summary"
+echo "inventory (i) tells what you are carrying"
+echo "kill (destroy) OBJECTS destroys the objects"
+echo "look (l) describes the room, including hidden objects"
+echo "open (read) OBJECT shows the contents of an object"
+echo "quit (exit) leaves the Adventure shell"
+echo "resurrect OBJECTS attempts to restore dead objects"
+echo "steal OBJECT from MONSTER obtains the object from a UNIX monster"
+echo "throw OBJECT at daemon feeds the object to the printer daemon"
+echo "up takes the overhead passage"
+echo "wake MONSTER awakens a UNIX monster"
+echo "where (w) tells you where you are"
+echo "xyzzy moves you to your home"
+}
+
+MAINT=chet@ins.cwru.edu
+
+PATH=/usr/ucb:/bin:/usr/bin:/usr/local/bin:.
+export PATH
+
+trap 'echo Ouch!' 2 3
+#trap '' 18 # disable Berkeley job control
+
+#ash_lk(){ echo " $1 " | fgrep " $2 " >&- 2>&-; }
+ash_lk(){ echo " $1 " | fgrep -q " $2 " >/dev/null 2>&1 ; }
+ash_pr(){ echo $* | tr ' ' '\012' | pr -5 -t -w75 -l$[ ( $# + 4 ) / 5 ]; }
+ash_rm(){ echo " $1 " | sed -e "s/ $2 / /" -e 's/^ //' -e 's/ $//'; }
+
+# enable history, bang history expansion, and emacs editing
+set -o history
+set -o histexpand
+set -o emacs
+
+cd
+LIM=.limbo # $HOME/$LIM contains "destroyed" objects
+mkdir $LIM || {
+ echo "ash: cannot mkdir $LIM: exiting"
+ exit 1
+}
+KNAP=.knapsack # $HOME/$KNAP contains objects being "carried"
+if [ ! -d $KNAP ]
+then mkdir $KNAP >/dev/null 2>&1
+ if [ $? = 0 ]
+ then echo 'You found a discarded empty knapsack.'
+ else echo 'You have no knapsack to carry things in.'
+ exit 1
+ fi
+else echo 'One moment while I peek in your old knapsack...'
+fi
+
+kn=`echo \`ls -a $KNAP | sed -e '/^\.$/d' -e '/^\.\.$/d'\``
+
+if ask 'Welcome to the Adventure shell! Do you need instructions?'
+then
+ ash_inst
+ echo -n 'Type a newline to continue: '
+ read
+fi
+
+wiz=false
+cha=false
+prev=$LIM
+while :
+do room=`pwd`
+ if [ $room != $prev ]
+ then if [ $room = $HOME ]
+ then echo 'You are in your own home.'
+ else echo "You have entered $room."
+ fi
+ exs=
+ obs=
+ hexs=
+ hobs=
+ f=false
+ for i in `ls -a`
+ do case $i in
+ .|..) ;;
+ .*) if [ -f $i ]
+ then hobs="$hobs $i"
+ elif [ -d $i ]
+ then hexs="$hexs $i"
+ else f=true
+ fi
+ ;;
+ *) if [ -f $i ]
+ then obs="$obs $i"
+ elif [ -d $i ]
+ then exs="$exs $i"
+ else f=true
+ fi
+ ;;
+ esac
+ done
+ if [ "$obs" ]
+ then echo 'This room contains:'
+ ash_pr $obs
+ else echo 'The room looks empty.'
+ fi
+ if [ "$exs" ]
+ then echo 'There are exits labeled:'
+ ash_pr $exs
+ echo 'as well as a passage overhead.'
+ else echo 'There is a passage overhead.'
+ fi
+ if sh -c $f
+ then echo 'There are shadowy figures in the corner.'
+ fi
+ prev=$room
+ fi
+
+ read -e -p '-advsh> ' verb obj x # prompt is '-advsh> '
+ if [ $? != 0 ]
+ then verb=quit # EOF
+ fi
+
+ case $verb in
+ change) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then set -- $x
+ case "$1" in
+ to) if [ "$2" ]
+ then if [ -f $2 ]
+ then echo "You must destroy $2 first."
+ set --
+ fi
+ if [ "$2" ]
+ then if mv $obj $2 # >&- 2>&-
+ then echo "The $obj shimmers and turns into $2."
+ obs=`ash_rm "$2 $obs" "$obj"`
+ else echo "There is a cloud of smoke but the $obj is unchanged."
+ fi
+ fi
+ else echo 'To what?'
+ fi
+ ;;
+ *) echo "Change $obj to what?"
+ ;;
+ esac
+ else if ash_lk "$kn" "$obj"
+ then echo 'You must drop it first.'
+ else echo "I see no $obj here."
+ fi
+ fi
+ else echo 'Change what?'
+ fi
+ ;;
+ clone) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then if [ ! -r $obj ]
+ then echo "The $obj does not wish to be cloned."
+ else set -- $x
+ case "$1" in
+ as) if [ "$2" ]
+ then if [ -f $2 ]
+ then echo "You must destroy $2 first."
+ else if cp $obj $2 # >&- 2>&-
+ then echo "Poof! When the smoke clears, you see the new $2."
+ obs="$obs $2"
+ else echo 'You hear a dull thud but no clone appears.'
+ fi
+ fi
+ else echo 'As what?'
+ fi
+ ;;
+ *) echo "Clone $obj as what?"
+ ;;
+ esac
+ fi
+ else if ash_lk "$kn" "$obj"
+ then echo 'You must drop it first.'
+ else echo "I see no $obj here."
+ fi
+ fi
+ else echo 'Clone what?'
+ fi
+ ;;
+ drop) if [ "$obj" ]
+ then for it in $obj $x
+ do if ash_lk "$kn" "$it"
+ then if [ -w $it ]
+ then echo "You must destroy $it first."
+ else if mv $HOME/$KNAP/$it $it # >&- 2>&-
+ then echo "$it: dropped."
+ kn=`ash_rm "$kn" "$it"`
+ obs=`echo $it $obs`
+ else echo "The $it is caught in your knapsack."
+ fi
+ fi
+ else echo "You're not carrying the $it!"
+ fi
+ done
+ else echo 'Drop what?'
+ fi
+ ;;
+ enter|go) if [ "$obj" ]
+ then if [ $obj != up ]
+ then if ash_lk "$exs $hexs" "$obj"
+ then if [ -x $obj ]
+ then if cd $obj
+ then echo 'You squeeze through the passage.'
+ else echo "You can't go that direction."
+ fi
+ else echo 'An invisible force blocks your way.'
+ fi
+ else echo 'I see no such passage.'
+ fi
+ else if cd ..
+ then echo 'You struggle upwards.'
+ else echo "You can't reach that high."
+ fi
+ fi
+ else echo 'Which passage?'
+ fi
+ ;;
+ examine) if [ "$obj" ]
+ then if [ $obj = all ]
+ then $obj=`echo $obs $exs`
+ x=
+ fi
+ for it in $obj $x
+ do if ash_lk "$obs $hobs $exs $hexs" "$it"
+ then echo "Upon close inspection of the $it, you see:"
+ ls -ld $it 2>/dev/null
+ if [ $? != 0 ]
+ then echo "-- when you look directly at the $it, it vanishes."
+ fi
+ else if ash_lk "$kn" "$it"
+ then echo 'You must drop it first.'
+ else echo "I see no $it here."
+ fi
+ fi
+ done
+ else echo 'Examine what?'
+ fi
+ ;;
+ feed) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then set -- $x
+ case "$1" in
+ to) if [ "$2" ]
+ then shift
+ if PATH=$OPATH $* <$obj 2>/dev/null
+ then echo "The $1 monster devours your $obj."
+ if rm -f $obj # >&- 2>&-
+ then obs=`ash_rm "$obs" "$obj"`
+ else echo 'But he spits it back up.'
+ fi
+ else echo "The $1 monster holds his nose in disdain."
+ fi
+ else echo 'To what?'
+ fi
+ ;;
+ *) echo "Feed $obj to what?"
+ ;;
+ esac
+ else if ash_lk "$kn" "$obj"
+ then echo 'You must drop it first.'
+ else echo "I see no $obj here."
+ fi
+ fi
+ else echo 'Feed what?'
+ fi
+ ;;
+ get|take) if [ "$obj" ]
+ then if [ $obj = all ]
+ then obj="$obs"
+ x=
+ fi
+ for it in $obj $x
+ do if ash_lk "$obs $hobs" "$it"
+ then if ash_lk "$kn" "$it"
+ then echo 'You already have one.'
+ else if mv $it $HOME/$KNAP/$it # >&- 2>&-
+ then echo "$it: taken."
+ kn="$it $kn"
+ obs=`ash_rm "$obs" "$it"`
+ else echo "The $it is too heavy."
+ fi
+ fi
+ else echo "I see no $it here."
+ fi
+ done
+ else echo 'Get what?'
+ fi
+ ;;
+ gripe|bug) echo 'Please describe the problem and your situation at the time it failed.\nEnd the bug report with a line containing just a Ctrl-D.'
+ cat | mail $MAINT -s 'ash bug'
+ echo 'Thank you!'
+ ;;
+ help) ash_help
+ ;;
+ inventory|i) if [ "$kn" ]
+ then echo 'Your knapsack contains:'
+ ash_pr $kn
+ else echo 'You are poverty-stricken.'
+ fi
+ ;;
+ kill|destroy) if [ "$obj" ]
+ then if [ $obj = all ]
+ then x=
+ if ask "Do you really want to attempt to $verb them all?"
+ then obj=`echo $obs`
+ else echo 'Chicken!'
+ obj=
+ fi
+ fi
+ for it in $obj $x
+ do if ash_lk "$obs $hobs" "$it"
+ then if mv $it $HOME/$LIM # <&- >&- 2>&-
+ then if [ $verb = kill ]
+ then echo "The $it cannot defend himself; he dies."
+ else echo "You have destroyed the $it; it vanishes."
+ fi
+ obs=`ash_rm "$obs" "$it"`
+ else if [ $verb = kill ]
+ then echo "Your feeble blows are no match for the $it."
+ else echo "The $it is indestructible."
+ fi
+ fi
+ else if ash_lk "$kn" "$it"
+ then echo "You must drop the $it first."
+ found=false
+ else echo "I see no $it here."
+ fi
+ fi
+ done
+ else echo 'Kill what?'
+ fi
+ ;;
+ look|l) obs=`echo $obs $hobs`
+ hobs=
+ if [ "$obs" ]
+ then echo 'The room contains:'
+ ash_pr $obs
+ else echo 'The room is empty.'
+ fi
+ exs=`echo $exs $hexs`
+ hexs=
+ if [ "$exs" ]
+ then echo 'There are exits plainly labeled:'
+ ash_pr $exs
+ echo 'and a passage directly overhead.'
+ else echo 'The only exit is directly overhead.'
+ fi
+ ;;
+ magic) if [ "$obj" = mode ]
+ then if sh -c $cha
+ then echo 'You had your chance and you blew it.'
+ else if ask 'Are you a wizard?'
+ then echo -n 'Prove it! Say the magic word: '
+ read obj
+ if [ "$obj" = armadillo ]
+ then echo 'Yes, master!!'
+ wiz=true
+ else echo "Homie says: I don't think so"
+ cha=true
+ fi
+ else echo "I didn't think so."
+ fi
+ fi
+ else echo 'Nice try.'
+ fi
+ ;;
+ open|read) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then if [ -r $obj ]
+ then if [ -s $obj ]
+ then echo "Opening the $obj reveals:"
+ $CAT < $obj
+ if [ $? != 0 ]
+ then echo '-- oops, you lost the contents!'
+ fi
+ else echo "There is nothing inside the $obj."
+ fi
+ else echo "You do not have the proper tools to open the $obj."
+ fi
+ else if ash_lk "$kn" "$obj"
+ then echo 'You must drop it first.'
+ found=false
+ else echo "I see no $obj here."
+ fi
+ fi
+ else echo 'Open what?'
+ fi
+ ;;
+ quit|exit) if ask 'Do you really want to quit now?'
+ then if [ "$kn" ]
+ then echo 'The contents of your knapsack will still be there next time.'
+ fi
+ rm -rf $HOME/$LIM
+ echo 'See you later!'
+ exit 0
+ fi
+ ;;
+ resurrect) if [ "$obj" ]
+ then for it in $obj $x
+ do if ash_lk "$obs $hobs" "$it"
+ then echo "The $it is already alive and well."
+ else if mv $HOME/$LIM/$it $it # <&- >&- 2>&-
+ then echo "The $it staggers to his feet."
+ obs=`echo $it $obs`
+ else echo "There are sparks but no $it appears."
+ fi
+ fi
+ done
+ else echo 'Resurrect what?'
+ fi
+ ;;
+ steal) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then echo 'There is already one here.'
+ else set -- $x
+ case "$1" in
+ from) if [ "$2" ]
+ then shift
+ if PATH=$OPATH $* >$obj 2>/dev/null
+ then echo "The $1 monster drops the $obj."
+ obs=`echo $obj $obs`
+ else echo "The $1 monster runs away as you approach."
+ rm -f $obj # >&- 2>&-
+ fi
+ else echo 'From what?'
+ fi
+ ;;
+ *) echo "Steal $obj from what?"
+ ;;
+ esac
+ fi
+ else echo 'Steal what?'
+ fi
+ ;;
+ throw) if [ "$obj" ]
+ then if ash_lk "$obs $hobs" "$obj"
+ then set -- $x
+ case "$1" in
+ at) case "$2" in
+ daemon) if sh -c "lpr -r $obj"
+ then echo "The daemon catches the $obj, turns it into paper,\nand leaves it in the basket."
+ obs=`ash_rm "$obs" "$obj"`
+ else echo "The daemon is nowhere to be found."
+ fi
+ ;;
+ *) echo 'At what?'
+ ;;
+ esac
+ ;;
+ *) echo "Throw $obj at what?"
+ ;;
+ esac
+ else if ash_lk "$kn" "$obj"
+ then echo 'It is in your knapsack.'
+ found=false
+ else echo "I see no $obj here."
+ fi
+ fi
+ else echo 'Throw what?'
+ fi
+ ;;
+ u|up) if cd ..
+ then echo 'You pull yourself up a level.'
+ else echo "You can't reach that high."
+ fi
+ ;;
+ wake) if [ "$obj" ]
+ then echo "You awaken the $obj monster:"
+ PATH=$OPATH $obj $x
+ echo 'The monster slithers back into the darkness.'
+ else echo 'Wake what?'
+ fi
+ ;;
+ w|where) echo "You are in $room."
+ ;;
+ xyzzy) if cd
+ then echo 'A strange feeling comes over you.'
+ else echo 'Your spell fizzles out.'
+ fi
+ ;;
+ *) if [ "$verb" ]
+ then if sh -c $wiz
+ then PATH=$OPATH $verb $obj $x
+ else echo "I don't know how to \"$verb\"."
+ echo 'Type "help" for assistance.'
+ fi
+ else echo 'Say something!'
+ fi
+ ;;
+ esac
+done