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|
#!/bin/bash
# ash -- "Adventure shell"
# last edit: 86/04/21 D A Gwyn
# SCCS ID: @(#)ash.sh 1.4
OPATH=$PATH
ask()
{
echo -n "$@" '[y/n] '
read ans
case "$ans" in
y*|Y*)
return 0
;;
*)
return 1
;;
esac
}
CAT=${PAGER:-more}
ash_inst()
{
cat <<- EOF
Instructions for the Adventure shell
Welcome to the Adventure shell! In this exploration of the UNIX file
system, I will act as your eyes and hands. As you move around, I will
describe whatever is visible and will carry out your commands. The
general form of a command is
Verb Object Extra_stuff.
Most commands pay no attention to the "Extra_stuff", and many do not
need an "Object". A typical command is
get all
which picks up all files in the current "room" (directory). You can
find out what you are carrying by typing the command
inventory
The command "help" results in a full description of all commands that I
understand. To quit the Adventure shell, type
quit
There are UNIX monsters lurking in the background. These are also
known as "commands with arguments".
Good luck!
EOF
}
ash_help()
{
echo "I understand the following commands (synonyms in parentheses):"
echo ""
echo "change OBJECT to NEW_NAME changes the name of the object"
echo "clone OBJECT as NEW_NAME duplicates the object"
echo "drop OBJECTS leaves the objects in the room"
echo "enter (go) PASSAGE takes the labeled passage"
echo "examine OBJECTS describes the objects in detail"
echo "feed OBJECT to MONSTER stuffs the object into a UNIX monster"
echo "get (take) OBJECTS picks up the specified objects"
echo "gripe (bug) report a problem with the Adventure shell"
echo "help prints this summary"
echo "inventory (i) tells what you are carrying"
echo "kill (destroy) OBJECTS destroys the objects"
echo "look (l) describes the room, including hidden objects"
echo "open (read) OBJECT shows the contents of an object"
echo "quit (exit) leaves the Adventure shell"
echo "resurrect OBJECTS attempts to restore dead objects"
echo "steal OBJECT from MONSTER obtains the object from a UNIX monster"
echo "throw OBJECT at daemon feeds the object to the printer daemon"
echo "up takes the overhead passage"
echo "wake MONSTER awakens a UNIX monster"
echo "where (w) tells you where you are"
echo "xyzzy moves you to your home"
}
MAINT=chet@ins.cwru.edu
PATH=/usr/ucb:/bin:/usr/bin:/usr/local/bin:.
export PATH
trap 'echo Ouch!' 2 3
#trap '' 18 # disable Berkeley job control
#ash_lk(){ echo " $1 " | fgrep " $2 " >&- 2>&-; }
ash_lk(){ echo " $1 " | fgrep -q " $2 " >/dev/null 2>&1 ; }
ash_pr(){ echo $* | tr ' ' '\012' | pr -5 -t -w75 -l$[ ( $# + 4 ) / 5 ]; }
ash_rm(){ echo " $1 " | sed -e "s/ $2 / /" -e 's/^ //' -e 's/ $//'; }
# enable history, bang history expansion, and emacs editing
set -o history
set -o histexpand
set -o emacs
cd
LIM=.limbo # $HOME/$LIM contains "destroyed" objects
mkdir $LIM || {
echo "ash: cannot mkdir $LIM: exiting"
exit 1
}
KNAP=.knapsack # $HOME/$KNAP contains objects being "carried"
if [ ! -d $KNAP ]
then mkdir $KNAP >/dev/null 2>&1
if [ $? = 0 ]
then echo 'You found a discarded empty knapsack.'
else echo 'You have no knapsack to carry things in.'
exit 1
fi
else echo 'One moment while I peek in your old knapsack...'
fi
kn=`echo \`ls -a $KNAP | sed -e '/^\.$/d' -e '/^\.\.$/d'\``
if ask 'Welcome to the Adventure shell! Do you need instructions?'
then
ash_inst
echo -n 'Type a newline to continue: '
read
fi
wiz=false
cha=false
prev=$LIM
while :
do room=`pwd`
if [ $room != $prev ]
then if [ $room = $HOME ]
then echo 'You are in your own home.'
else echo "You have entered $room."
fi
exs=
obs=
hexs=
hobs=
f=false
for i in `ls -a`
do case $i in
.|..) ;;
.*) if [ -f $i ]
then hobs="$hobs $i"
elif [ -d $i ]
then hexs="$hexs $i"
else f=true
fi
;;
*) if [ -f $i ]
then obs="$obs $i"
elif [ -d $i ]
then exs="$exs $i"
else f=true
fi
;;
esac
done
if [ "$obs" ]
then echo 'This room contains:'
ash_pr $obs
else echo 'The room looks empty.'
fi
if [ "$exs" ]
then echo 'There are exits labeled:'
ash_pr $exs
echo 'as well as a passage overhead.'
else echo 'There is a passage overhead.'
fi
if sh -c $f
then echo 'There are shadowy figures in the corner.'
fi
prev=$room
fi
read -e -p '-advsh> ' verb obj x # prompt is '-advsh> '
if [ $? != 0 ]
then verb=quit # EOF
fi
case $verb in
change) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then set -- $x
case "$1" in
to) if [ "$2" ]
then if [ -f $2 ]
then echo "You must destroy $2 first."
set --
fi
if [ "$2" ]
then if mv $obj $2 # >&- 2>&-
then echo "The $obj shimmers and turns into $2."
obs=`ash_rm "$2 $obs" "$obj"`
else echo "There is a cloud of smoke but the $obj is unchanged."
fi
fi
else echo 'To what?'
fi
;;
*) echo "Change $obj to what?"
;;
esac
else if ash_lk "$kn" "$obj"
then echo 'You must drop it first.'
else echo "I see no $obj here."
fi
fi
else echo 'Change what?'
fi
;;
clone) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then if [ ! -r $obj ]
then echo "The $obj does not wish to be cloned."
else set -- $x
case "$1" in
as) if [ "$2" ]
then if [ -f $2 ]
then echo "You must destroy $2 first."
else if cp $obj $2 # >&- 2>&-
then echo "Poof! When the smoke clears, you see the new $2."
obs="$obs $2"
else echo 'You hear a dull thud but no clone appears.'
fi
fi
else echo 'As what?'
fi
;;
*) echo "Clone $obj as what?"
;;
esac
fi
else if ash_lk "$kn" "$obj"
then echo 'You must drop it first.'
else echo "I see no $obj here."
fi
fi
else echo 'Clone what?'
fi
;;
drop) if [ "$obj" ]
then for it in $obj $x
do if ash_lk "$kn" "$it"
then if [ -w $it ]
then echo "You must destroy $it first."
else if mv $HOME/$KNAP/$it $it # >&- 2>&-
then echo "$it: dropped."
kn=`ash_rm "$kn" "$it"`
obs=`echo $it $obs`
else echo "The $it is caught in your knapsack."
fi
fi
else echo "You're not carrying the $it!"
fi
done
else echo 'Drop what?'
fi
;;
enter|go) if [ "$obj" ]
then if [ $obj != up ]
then if ash_lk "$exs $hexs" "$obj"
then if [ -x $obj ]
then if cd $obj
then echo 'You squeeze through the passage.'
else echo "You can't go that direction."
fi
else echo 'An invisible force blocks your way.'
fi
else echo 'I see no such passage.'
fi
else if cd ..
then echo 'You struggle upwards.'
else echo "You can't reach that high."
fi
fi
else echo 'Which passage?'
fi
;;
examine) if [ "$obj" ]
then if [ $obj = all ]
then $obj=`echo $obs $exs`
x=
fi
for it in $obj $x
do if ash_lk "$obs $hobs $exs $hexs" "$it"
then echo "Upon close inspection of the $it, you see:"
ls -ld $it 2>/dev/null
if [ $? != 0 ]
then echo "-- when you look directly at the $it, it vanishes."
fi
else if ash_lk "$kn" "$it"
then echo 'You must drop it first.'
else echo "I see no $it here."
fi
fi
done
else echo 'Examine what?'
fi
;;
feed) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then set -- $x
case "$1" in
to) if [ "$2" ]
then shift
if PATH=$OPATH $* <$obj 2>/dev/null
then echo "The $1 monster devours your $obj."
if rm -f $obj # >&- 2>&-
then obs=`ash_rm "$obs" "$obj"`
else echo 'But he spits it back up.'
fi
else echo "The $1 monster holds his nose in disdain."
fi
else echo 'To what?'
fi
;;
*) echo "Feed $obj to what?"
;;
esac
else if ash_lk "$kn" "$obj"
then echo 'You must drop it first.'
else echo "I see no $obj here."
fi
fi
else echo 'Feed what?'
fi
;;
get|take) if [ "$obj" ]
then if [ $obj = all ]
then obj="$obs"
x=
fi
for it in $obj $x
do if ash_lk "$obs $hobs" "$it"
then if ash_lk "$kn" "$it"
then echo 'You already have one.'
else if mv $it $HOME/$KNAP/$it # >&- 2>&-
then echo "$it: taken."
kn="$it $kn"
obs=`ash_rm "$obs" "$it"`
else echo "The $it is too heavy."
fi
fi
else echo "I see no $it here."
fi
done
else echo 'Get what?'
fi
;;
gripe|bug) echo 'Please describe the problem and your situation at the time it failed.\nEnd the bug report with a line containing just a Ctrl-D.'
cat | mail $MAINT -s 'ash bug'
echo 'Thank you!'
;;
help) ash_help
;;
inventory|i) if [ "$kn" ]
then echo 'Your knapsack contains:'
ash_pr $kn
else echo 'You are poverty-stricken.'
fi
;;
kill|destroy) if [ "$obj" ]
then if [ $obj = all ]
then x=
if ask "Do you really want to attempt to $verb them all?"
then obj=`echo $obs`
else echo 'Chicken!'
obj=
fi
fi
for it in $obj $x
do if ash_lk "$obs $hobs" "$it"
then if mv $it $HOME/$LIM # <&- >&- 2>&-
then if [ $verb = kill ]
then echo "The $it cannot defend himself; he dies."
else echo "You have destroyed the $it; it vanishes."
fi
obs=`ash_rm "$obs" "$it"`
else if [ $verb = kill ]
then echo "Your feeble blows are no match for the $it."
else echo "The $it is indestructible."
fi
fi
else if ash_lk "$kn" "$it"
then echo "You must drop the $it first."
found=false
else echo "I see no $it here."
fi
fi
done
else echo 'Kill what?'
fi
;;
look|l) obs=`echo $obs $hobs`
hobs=
if [ "$obs" ]
then echo 'The room contains:'
ash_pr $obs
else echo 'The room is empty.'
fi
exs=`echo $exs $hexs`
hexs=
if [ "$exs" ]
then echo 'There are exits plainly labeled:'
ash_pr $exs
echo 'and a passage directly overhead.'
else echo 'The only exit is directly overhead.'
fi
;;
magic) if [ "$obj" = mode ]
then if sh -c $cha
then echo 'You had your chance and you blew it.'
else if ask 'Are you a wizard?'
then echo -n 'Prove it! Say the magic word: '
read obj
if [ "$obj" = armadillo ]
then echo 'Yes, master!!'
wiz=true
else echo "Homie says: I don't think so"
cha=true
fi
else echo "I didn't think so."
fi
fi
else echo 'Nice try.'
fi
;;
open|read) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then if [ -r $obj ]
then if [ -s $obj ]
then echo "Opening the $obj reveals:"
$CAT < $obj
if [ $? != 0 ]
then echo '-- oops, you lost the contents!'
fi
else echo "There is nothing inside the $obj."
fi
else echo "You do not have the proper tools to open the $obj."
fi
else if ash_lk "$kn" "$obj"
then echo 'You must drop it first.'
found=false
else echo "I see no $obj here."
fi
fi
else echo 'Open what?'
fi
;;
quit|exit) if ask 'Do you really want to quit now?'
then if [ "$kn" ]
then echo 'The contents of your knapsack will still be there next time.'
fi
rm -rf $HOME/$LIM
echo 'See you later!'
exit 0
fi
;;
resurrect) if [ "$obj" ]
then for it in $obj $x
do if ash_lk "$obs $hobs" "$it"
then echo "The $it is already alive and well."
else if mv $HOME/$LIM/$it $it # <&- >&- 2>&-
then echo "The $it staggers to his feet."
obs=`echo $it $obs`
else echo "There are sparks but no $it appears."
fi
fi
done
else echo 'Resurrect what?'
fi
;;
steal) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then echo 'There is already one here.'
else set -- $x
case "$1" in
from) if [ "$2" ]
then shift
if PATH=$OPATH $* >$obj 2>/dev/null
then echo "The $1 monster drops the $obj."
obs=`echo $obj $obs`
else echo "The $1 monster runs away as you approach."
rm -f $obj # >&- 2>&-
fi
else echo 'From what?'
fi
;;
*) echo "Steal $obj from what?"
;;
esac
fi
else echo 'Steal what?'
fi
;;
throw) if [ "$obj" ]
then if ash_lk "$obs $hobs" "$obj"
then set -- $x
case "$1" in
at) case "$2" in
daemon) if sh -c "lpr -r $obj"
then echo "The daemon catches the $obj, turns it into paper,\nand leaves it in the basket."
obs=`ash_rm "$obs" "$obj"`
else echo "The daemon is nowhere to be found."
fi
;;
*) echo 'At what?'
;;
esac
;;
*) echo "Throw $obj at what?"
;;
esac
else if ash_lk "$kn" "$obj"
then echo 'It is in your knapsack.'
found=false
else echo "I see no $obj here."
fi
fi
else echo 'Throw what?'
fi
;;
u|up) if cd ..
then echo 'You pull yourself up a level.'
else echo "You can't reach that high."
fi
;;
wake) if [ "$obj" ]
then echo "You awaken the $obj monster:"
PATH=$OPATH $obj $x
echo 'The monster slithers back into the darkness.'
else echo 'Wake what?'
fi
;;
w|where) echo "You are in $room."
;;
xyzzy) if cd
then echo 'A strange feeling comes over you.'
else echo 'Your spell fizzles out.'
fi
;;
*) if [ "$verb" ]
then if sh -c $wiz
then PATH=$OPATH $verb $obj $x
else echo "I don't know how to \"$verb\"."
echo 'Type "help" for assistance.'
fi
else echo 'Say something!'
fi
;;
esac
done
|