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+/*
+ * Copyright (C) 2009 Tobias Brunner
+ * Copyright (C) 2005-2007 Martin Willi
+ * Copyright (C) 2005 Jan Hutter
+ * Hochschule fuer Technik Rapperswil
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * for more details.
+ */
+
+/**
+ * @defgroup scheduler scheduler
+ * @{ @ingroup processing
+ */
+
+#ifndef SCHEDULER_H_
+#define SCHEDULER_H_
+
+typedef struct scheduler_t scheduler_t;
+
+#include <library.h>
+#include <processing/jobs/job.h>
+
+/**
+ * The scheduler queues timed events which are then passed to the processor.
+ *
+ * The scheduler is implemented as a heap. A heap is a special kind of tree-
+ * based data structure that satisfies the following property: if B is a child
+ * node of A, then key(A) >= (or <=) key(B). So either the element with the
+ * greatest (max-heap) or the smallest (min-heap) key is the root of the heap.
+ * We use a min-heap whith the key being the absolute unix time at which an
+ * event is scheduled. So the root is always the event that will fire next.
+ *
+ * An earlier implementation of the scheduler used a sorted linked list to store
+ * the events. That had the advantage that removing the next event was extremely
+ * fast, also, adding an event scheduled before or after all other events was
+ * equally fast (all in O(1)). The problem was, though, that adding an event
+ * in-between got slower, as the number of events grew larger (O(n)).
+ * For each connection there could be several events: IKE-rekey, NAT-keepalive,
+ * retransmissions, expire (half-open), and others. So a gateway that probably
+ * has to handle thousands of concurrent connnections has to be able to queue a
+ * large number of events as fast as possible. Locking makes this even worse, to
+ * provide thread-safety, no events can be processed, while an event is queued,
+ * so making the insertion fast is even more important.
+ *
+ * That's the advantage of the heap. Adding an element to the heap can be
+ * achieved in O(log n) - on the other hand, removing the root node also
+ * requires O(log n) operations. Consider 10000 queued events. Inserting a new
+ * event in the list implementation required up to 10000 comparisons. In the
+ * heap implementation, the worst case is about 13.3 comparisons. That's a
+ * drastic improvement.
+ *
+ * The implementation itself uses a binary tree mapped to a one-based array to
+ * store the elements. This reduces storage overhead and simplifies navigation:
+ * the children of the node at position n are at position 2n and 2n+1 (likewise
+ * the parent node of the node at position n is at position [n/2]). Thus,
+ * navigating up and down the tree is reduced to simple index computations.
+ *
+ * Adding an element to the heap works as follows: The heap is always filled
+ * from left to right, until a row is full, then the next row is filled. Mapped
+ * to an array this gets as simple as putting the new element to the first free
+ * position. In a one-based array that position equals the number of elements
+ * currently stored in the heap. Then the heap property has to be restored, i.e.
+ * the new element has to be "bubbled up" the tree until the parent node's key
+ * is smaller or the element got the new root of the tree.
+ *
+ * Removing the next event from the heap works similarly. The event itself is
+ * the root node and stored at position 1 of the array. After removing it, the
+ * root has to be replaced and the heap property has to be restored. This is
+ * done by moving the bottom element (last row, rightmost element) to the root
+ * and then "seep it down" by swapping it with child nodes until none of the
+ * children has a smaller key or it is again a leaf node.
+ */
+struct scheduler_t {
+
+ /**
+ * Adds a event to the queue, using a relative time offset in s.
+ *
+ * @param job job to schedule
+ * @param time relative time to schedule job, in s
+ */
+ void (*schedule_job) (scheduler_t *this, job_t *job, u_int32_t s);
+
+ /**
+ * Adds a event to the queue, using a relative time offset in ms.
+ *
+ * @param job job to schedule
+ * @param time relative time to schedule job, in ms
+ */
+ void (*schedule_job_ms) (scheduler_t *this, job_t *job, u_int32_t ms);
+
+ /**
+ * Adds a event to the queue, using an absolut time.
+ *
+ * The passed timeval should be calculated based on the time_monotonic()
+ * function.
+ *
+ * @param job job to schedule
+ * @param time absolut time to schedule job
+ */
+ void (*schedule_job_tv) (scheduler_t *this, job_t *job, timeval_t tv);
+
+ /**
+ * Returns number of jobs scheduled.
+ *
+ * @return number of scheduled jobs
+ */
+ u_int (*get_job_load) (scheduler_t *this);
+
+ /**
+ * Destroys a scheduler object.
+ */
+ void (*destroy) (scheduler_t *this);
+};
+
+/**
+ * Create a scheduler.
+ *
+ * @return scheduler_t object
+ */
+scheduler_t *scheduler_create(void);
+
+#endif /** SCHEDULER_H_ @}*/