/* * Copyright (C) 2007 Martin Willi * Hochschule fuer Technik Rapperswil * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. See . * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * $Id: dispatcher.c 3672 2008-03-27 10:24:37Z martin $ */ #include "dispatcher.h" #include "request.h" #include "session.h" #include #include #include #include #include #include typedef struct private_dispatcher_t private_dispatcher_t; /** * private data of the task manager */ struct private_dispatcher_t { /** * public functions */ dispatcher_t public; /** * fcgi socket fd */ int fd; /** * thread list */ pthread_t *threads; /** * number of threads in "threads" */ int thread_count; /** * session locking mutex */ pthread_mutex_t mutex; /** * List of sessions */ linked_list_t *sessions; /** * session timeout */ time_t timeout; /** * running in debug mode? */ bool debug; /** * List of controllers controller_constructor_t */ linked_list_t *controllers; /** * List of filters filter_constructor_t */ linked_list_t *filters; /** * constructor function to create session context (in controller_entry_t) */ context_constructor_t context_constructor; /** * user param to context constructor */ void *param; }; typedef struct { /** constructor function */ controller_constructor_t constructor; /** parameter to constructor */ void *param; } controller_entry_t; typedef struct { /** constructor function */ filter_constructor_t constructor; /** parameter to constructor */ void *param; } filter_entry_t; typedef struct { /** session instance */ session_t *session; /** condvar to wait for session */ pthread_cond_t cond; /** client host address, to prevent session hijacking */ char *host; /** TRUE if session is in use */ bool in_use; /** last use of the session */ time_t used; /** has the session been closed by the handler? */ bool closed; } session_entry_t; /** * create a session and instanciate controllers */ static session_t* load_session(private_dispatcher_t *this) { iterator_t *iterator; controller_entry_t *centry; filter_entry_t *fentry; session_t *session; context_t *context = NULL; controller_t *controller; filter_t *filter; if (this->context_constructor) { context = this->context_constructor(this->param); } session = session_create(context); iterator = this->controllers->create_iterator(this->controllers, TRUE); while (iterator->iterate(iterator, (void**)¢ry)) { controller = centry->constructor(context, centry->param); session->add_controller(session, controller); } iterator->destroy(iterator); iterator = this->filters->create_iterator(this->filters, TRUE); while (iterator->iterate(iterator, (void**)&fentry)) { filter = fentry->constructor(context, fentry->param); session->add_filter(session, filter); } iterator->destroy(iterator); return session; } /** * create a new session entry */ static session_entry_t *session_entry_create(private_dispatcher_t *this, char *host) { session_entry_t *entry; entry = malloc_thing(session_entry_t); entry->in_use = FALSE; entry->closed = FALSE; pthread_cond_init(&entry->cond, NULL); entry->session = load_session(this); entry->used = time(NULL); entry->host = strdup(host); return entry; } static void session_entry_destroy(session_entry_t *entry) { entry->session->destroy(entry->session); free(entry->host); free(entry); } /** * Implementation of dispatcher_t.add_controller. */ static void add_controller(private_dispatcher_t *this, controller_constructor_t constructor, void *param) { controller_entry_t *entry = malloc_thing(controller_entry_t); entry->constructor = constructor; entry->param = param; this->controllers->insert_last(this->controllers, entry); } /** * Implementation of dispatcher_t.add_filter. */ static void add_filter(private_dispatcher_t *this, filter_constructor_t constructor, void *param) { filter_entry_t *entry = malloc_thing(filter_entry_t); entry->constructor = constructor; entry->param = param; this->filters->insert_last(this->filters, entry); } /** * Actual dispatching code */ static void dispatch(private_dispatcher_t *this) { pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, NULL); while (TRUE) { request_t *request; session_entry_t *current, *found = NULL; iterator_t *iterator; time_t now; char *sid; pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL); request = request_create(this->fd, this->debug); pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, NULL); if (request == NULL) { continue; } sid = request->get_cookie(request, "SID"); now = time(NULL); /* find session */ pthread_mutex_lock(&this->mutex); iterator = this->sessions->create_iterator(this->sessions, TRUE); while (iterator->iterate(iterator, (void**)¤t)) { /* check all sessions for timeout or close flag * TODO: use a seperate cleanup thread */ if (!current->in_use && (current->used < now - this->timeout || current->closed)) { iterator->remove(iterator); session_entry_destroy(current); continue; } /* find by session ID. Prevent session hijacking by host check */ if (!found && sid && streq(current->session->get_sid(current->session), sid) && streq(current->host, request->get_host(request))) { found = current; } } iterator->destroy(iterator); if (found) { /* wait until session is unused */ while (found->in_use) { pthread_cond_wait(&found->cond, &this->mutex); } } else { /* create a new session if not found */ found = session_entry_create(this, request->get_host(request)); this->sessions->insert_first(this->sessions, found); } found->in_use = TRUE; pthread_mutex_unlock(&this->mutex); /* start processing */ found->session->process(found->session, request); found->used = time(NULL); /* release session */ pthread_mutex_lock(&this->mutex); found->in_use = FALSE; found->closed = request->session_closed(request); pthread_cond_signal(&found->cond); pthread_mutex_unlock(&this->mutex); /* cleanup */ request->destroy(request); } } /** * Implementation of dispatcher_t.run. */ static void run(private_dispatcher_t *this, int threads) { this->thread_count = threads; this->threads = malloc(sizeof(pthread_t) * threads); while (threads) { if (pthread_create(&this->threads[threads - 1], NULL, (void*)dispatch, this) == 0) { threads--; } } } /** * Implementation of dispatcher_t.waitsignal. */ static void waitsignal(private_dispatcher_t *this) { sigset_t set; int sig; sigemptyset(&set); sigaddset(&set, SIGINT); sigaddset(&set, SIGTERM); sigaddset(&set, SIGHUP); sigprocmask(SIG_BLOCK, &set, NULL); sigwait(&set, &sig); } /** * Implementation of dispatcher_t.destroy */ static void destroy(private_dispatcher_t *this) { FCGX_ShutdownPending(); while (this->thread_count--) { pthread_cancel(this->threads[this->thread_count]); pthread_join(this->threads[this->thread_count], NULL); } this->sessions->destroy_function(this->sessions, (void*)session_entry_destroy); this->controllers->destroy_function(this->controllers, free); this->filters->destroy_function(this->filters, free); free(this->threads); free(this); } /* * see header file */ dispatcher_t *dispatcher_create(char *socket, bool debug, int timeout, context_constructor_t constructor, void *param) { private_dispatcher_t *this = malloc_thing(private_dispatcher_t); this->public.add_controller = (void(*)(dispatcher_t*, controller_constructor_t, void*))add_controller; this->public.add_filter = (void(*)(dispatcher_t*,filter_constructor_t constructor, void *param))add_filter; this->public.run = (void(*)(dispatcher_t*, int threads))run; this->public.waitsignal = (void(*)(dispatcher_t*))waitsignal; this->public.destroy = (void(*)(dispatcher_t*))destroy; this->sessions = linked_list_create(); this->controllers = linked_list_create(); this->filters = linked_list_create(); this->context_constructor = constructor; pthread_mutex_init(&this->mutex, NULL); this->param = param; this->fd = 0; this->timeout = timeout; this->debug = debug; this->threads = NULL; FCGX_Init(); if (socket) { unlink(socket); this->fd = FCGX_OpenSocket(socket, 10); } return &this->public; }