/* * Copyright (C) 2005-2007 Martin Willi * Copyright (C) 2005 Jan Hutter * Hochschule fuer Technik Rapperswil * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. See . * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */ #include #include #include #include "processor.h" #include #include #include #include #include typedef struct private_processor_t private_processor_t; /** * Private data of processor_t class. */ struct private_processor_t { /** * Public processor_t interface. */ processor_t public; /** * Number of running threads */ u_int total_threads; /** * Desired number of threads */ u_int desired_threads; /** * Number of threads waiting for work */ u_int idle_threads; /** * All threads managed in the pool (including threads that have been * cancelled, this allows to join them during destruction) */ linked_list_t *threads; /** * The jobs are stored in a linked list */ linked_list_t *list; /** * access to linked_list is locked through this mutex */ mutex_t *mutex; /** * Condvar to wait for new jobs */ condvar_t *job_added; /** * Condvar to wait for terminated threads */ condvar_t *thread_terminated; }; static void process_jobs(private_processor_t *this); /** * restart a terminated thread */ static void restart(private_processor_t *this) { thread_t *thread; DBG2(DBG_JOB, "terminated worker thread, ID: %u", thread_current_id()); /* respawn thread if required */ this->mutex->lock(this->mutex); if (this->desired_threads < this->total_threads || (thread = thread_create((thread_main_t)process_jobs, this)) == NULL) { this->total_threads--; this->thread_terminated->signal(this->thread_terminated); } else { this->threads->insert_last(this->threads, thread); } this->mutex->unlock(this->mutex); } /** * Process queued jobs, called by the worker threads */ static void process_jobs(private_processor_t *this) { /* worker threads are not cancellable by default */ thread_cancelability(FALSE); DBG2(DBG_JOB, "started worker thread, ID: %u", thread_current_id()); this->mutex->lock(this->mutex); while (this->desired_threads >= this->total_threads) { job_t *job; if (this->list->get_count(this->list) == 0) { this->idle_threads++; this->job_added->wait(this->job_added, this->mutex); this->idle_threads--; continue; } this->list->remove_first(this->list, (void**)&job); this->mutex->unlock(this->mutex); /* terminated threads are restarted, so we have a constant pool */ thread_cleanup_push((thread_cleanup_t)restart, this); job->execute(job); thread_cleanup_pop(FALSE); this->mutex->lock(this->mutex); } this->mutex->unlock(this->mutex); restart(this); } /** * Implementation of processor_t.get_total_threads. */ static u_int get_total_threads(private_processor_t *this) { u_int count; this->mutex->lock(this->mutex); count = this->total_threads; this->mutex->unlock(this->mutex); return count; } /** * Implementation of processor_t.get_idle_threads. */ static u_int get_idle_threads(private_processor_t *this) { u_int count; this->mutex->lock(this->mutex); count = this->idle_threads; this->mutex->unlock(this->mutex); return count; } /** * implements processor_t.get_job_load */ static u_int get_job_load(private_processor_t *this) { u_int load; this->mutex->lock(this->mutex); load = this->list->get_count(this->list); this->mutex->unlock(this->mutex); return load; } /** * implements function processor_t.queue_job */ static void queue_job(private_processor_t *this, job_t *job) { this->mutex->lock(this->mutex); this->list->insert_last(this->list, job); this->job_added->signal(this->job_added); this->mutex->unlock(this->mutex); } /** * Implementation of processor_t.set_threads. */ static void set_threads(private_processor_t *this, u_int count) { this->mutex->lock(this->mutex); if (count > this->total_threads) { /* increase thread count */ int i; thread_t *current; this->desired_threads = count; DBG1(DBG_JOB, "spawning %d worker threads", count - this->total_threads); for (i = this->total_threads; i < count; i++) { current = thread_create((thread_main_t)process_jobs, this); if (current) { this->threads->insert_last(this->threads, current); this->total_threads++; } } } else if (count < this->total_threads) { /* decrease thread count */ this->desired_threads = count; } this->job_added->broadcast(this->job_added); this->mutex->unlock(this->mutex); } /** * Implementation of processor_t.destroy. */ static void destroy(private_processor_t *this) { thread_t *current; set_threads(this, 0); this->mutex->lock(this->mutex); while (this->total_threads > 0) { this->job_added->broadcast(this->job_added); this->thread_terminated->wait(this->thread_terminated, this->mutex); } while (this->threads->remove_first(this->threads, (void**)¤t) == SUCCESS) { current->join(current); } this->mutex->unlock(this->mutex); this->thread_terminated->destroy(this->thread_terminated); this->job_added->destroy(this->job_added); this->mutex->destroy(this->mutex); this->list->destroy_offset(this->list, offsetof(job_t, destroy)); this->threads->destroy(this->threads); free(this); } /* * Described in header. */ processor_t *processor_create() { private_processor_t *this = malloc_thing(private_processor_t); this->public.get_total_threads = (u_int(*)(processor_t*))get_total_threads; this->public.get_idle_threads = (u_int(*)(processor_t*))get_idle_threads; this->public.get_job_load = (u_int(*)(processor_t*))get_job_load; this->public.queue_job = (void(*)(processor_t*, job_t*))queue_job; this->public.set_threads = (void(*)(processor_t*, u_int))set_threads; this->public.destroy = (void(*)(processor_t*))destroy; this->list = linked_list_create(); this->threads = linked_list_create(); this->mutex = mutex_create(MUTEX_TYPE_DEFAULT); this->job_added = condvar_create(CONDVAR_TYPE_DEFAULT); this->thread_terminated = condvar_create(CONDVAR_TYPE_DEFAULT); this->total_threads = 0; this->desired_threads = 0; this->idle_threads = 0; return &this->public; }