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/*
* Copyright (C) 2013 Martin Willi
* Copyright (C) 2013 revosec AG
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include <library.h>
#include <threading/spinlock.h>
typedef struct private_spinlock_t private_spinlock_t;
/**
* private data of spinlock
*/
struct private_spinlock_t {
/**
* public functions
*/
spinlock_t public;
/**
* wrapped critical section
*/
CRITICAL_SECTION cs;
};
METHOD(spinlock_t, lock, void,
private_spinlock_t *this)
{
EnterCriticalSection(&this->cs);
}
METHOD(spinlock_t, unlock, void,
private_spinlock_t *this)
{
LeaveCriticalSection(&this->cs);
}
METHOD(spinlock_t, destroy, void,
private_spinlock_t *this)
{
DeleteCriticalSection(&this->cs);
free(this);
}
/*
* see header file
*/
spinlock_t *spinlock_create()
{
private_spinlock_t *this;
INIT(this,
.public = {
.lock = _lock,
.unlock = _unlock,
.destroy = _destroy,
},
);
/* Usually the wait time in a spinlock should be short, so we could have
* a high spincount. But having a large/INFINITE spincount does not scale
* that well where a spinlock is not the perfect choice for a lock. We
* choose the spincount quite arbitrary, so we go to wait if it is not
* much more expensive than spinning. */
InitializeCriticalSectionAndSpinCount(&this->cs, 256);
return &this->public;
}
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