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authorAdam Ierymenko <adam.ierymenko@gmail.com>2017-02-06 14:00:49 -0800
committerAdam Ierymenko <adam.ierymenko@gmail.com>2017-02-06 14:00:49 -0800
commit9ddc2a4331e9dfa9d5aecd1c782d31527cf6e572 (patch)
tree201041f7272a5a38a30c1a3f9ff0cc4210206f06 /include/ZeroTierOne.h
parent435e4c4695024702a8493e66d802652f116741f8 (diff)
downloadinfinitytier-9ddc2a4331e9dfa9d5aecd1c782d31527cf6e572.tar.gz
infinitytier-9ddc2a4331e9dfa9d5aecd1c782d31527cf6e572.zip
Add a break action to rules engine to make capabilities easier to use.
Diffstat (limited to 'include/ZeroTierOne.h')
-rw-r--r--include/ZeroTierOne.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/ZeroTierOne.h b/include/ZeroTierOne.h
index 6c50a0a6..860343ba 100644
--- a/include/ZeroTierOne.h
+++ b/include/ZeroTierOne.h
@@ -563,9 +563,9 @@ enum ZT_VirtualNetworkRuleType
ZT_NETWORK_RULE_ACTION_REDIRECT = 4,
/**
- * Log if match and if rule debugging is enabled in the build, otherwise does nothing (for developers)
+ * Stop evaluating rule set (drops unless there are capabilities, etc.)
*/
- ZT_NETWORK_RULE_ACTION_DEBUG_LOG = 5,
+ ZT_NETWORK_RULE_ACTION_BREAK = 5,
/**
* Maximum ID for an ACTION, anything higher is a MATCH