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authorAdam Ierymenko <adam.ierymenko@gmail.com>2014-03-25 21:48:16 -0700
committerAdam Ierymenko <adam.ierymenko@gmail.com>2014-03-25 21:48:16 -0700
commit73c1d43f2f1e0c22b21636e09be8a3e6f512faf0 (patch)
treecf20766a64b76fd9b058938ac910d866f58242ef /node
parentab5a4601775bfb9988f6c7c93f5666d5e96d34cc (diff)
downloadinfinitytier-73c1d43f2f1e0c22b21636e09be8a3e6f512faf0.tar.gz
infinitytier-73c1d43f2f1e0c22b21636e09be8a3e6f512faf0.zip
Crank down default multicast preload and max balance just a little bit... should not impact non-lame protocols.
Diffstat (limited to 'node')
-rw-r--r--node/NetworkConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/node/NetworkConfig.cpp b/node/NetworkConfig.cpp
index 2e769655..0c170406 100644
--- a/node/NetworkConfig.cpp
+++ b/node/NetworkConfig.cpp
@@ -33,7 +33,7 @@ namespace ZeroTier {
// This is fast enough for things like Apple's mDNS spam, so it should serve
// as a good default for your average network. It's 64 bytes per second, with
// a starting and max balance of 64k.
-const NetworkConfig::MulticastRate NetworkConfig::DEFAULT_MULTICAST_RATE(65535,65535,64);
+const NetworkConfig::MulticastRate NetworkConfig::DEFAULT_MULTICAST_RATE(32768,32768,64);
std::set<unsigned int> NetworkConfig::allowedEtherTypes() const
{