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authorAdam Ierymenko <adam.ierymenko@gmail.com>2015-07-23 09:50:10 -0700
committerAdam Ierymenko <adam.ierymenko@gmail.com>2015-07-23 09:50:10 -0700
commit3ba54c7e3559359abd8d4734aa969829309a9dab (patch)
treeaafc9a03ec70c865ab52d8f05d87703751ba84af /version.h
parente2a2993b186c521f9521d1a9adeb150d27c15629 (diff)
downloadinfinitytier-3ba54c7e3559359abd8d4734aa969829309a9dab.tar.gz
infinitytier-3ba54c7e3559359abd8d4734aa969829309a9dab.zip
Eliminate some poorly thought out optimizations from the netconf/controller interaction,
and go ahead and bump version to 1.0.4. For a while in 1.0.3 -dev I was trying to optimize out repeated network controller requests by using a ratcheting mechanism. If the client received a network config that was indeed different from the one it had, it would respond by instantlly requesting it again. Not sure what I was thinking. It's fundamentally unsafe to respond to a message with another message of the same type -- it risks a race condition. In this case that's exactly what could happen. It just isn't worth the added complexity to avoid a tiny, tiny amount of network overhead, so I've taken this whole path out. A few extra bytes every two minutes isn't worth fretting about, but as I recall the reason for this optimization was to save CPU on the controller. This can be achieved by just caching responses in memory *there* and serving those same responses back out if they haven't changed. I think I developed that 'ratcheting' stuff before I went full time on this. It's hard to develop stuff like this without hours of sustained focus.
Diffstat (limited to 'version.h')
-rw-r--r--version.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/version.h b/version.h
index f7b253a7..62f8fb69 100644
--- a/version.h
+++ b/version.h
@@ -41,6 +41,6 @@
/**
* Revision
*/
-#define ZEROTIER_ONE_VERSION_REVISION 3
+#define ZEROTIER_ONE_VERSION_REVISION 4
#endif