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-rw-r--r--include/ZeroTierOne.h49
1 files changed, 17 insertions, 32 deletions
diff --git a/include/ZeroTierOne.h b/include/ZeroTierOne.h
index 1e6f0ae8..9c295cee 100644
--- a/include/ZeroTierOne.h
+++ b/include/ZeroTierOne.h
@@ -297,7 +297,7 @@ enum ZT_ResultCode
* @param x Result code
* @return True if result code indicates a fatal error
*/
-#define ZT_ResultCode_isFatal(x) ((((int)(x)) > 0)&&(((int)(x)) < 1000))
+#define ZT_ResultCode_isFatal(x) ((((int)(x)) >= 100)&&(((int)(x)) < 1000))
/**
* Status codes sent to status update callback when things happen
@@ -393,6 +393,13 @@ enum ZT_Event
/**
* User message used with ZT_EVENT_USER_MESSAGE
+ *
+ * These are direct VL1 P2P messages for application use. Encryption and
+ * authentication in the ZeroTier protocol will guarantee the origin
+ * address and message content, but you are responsible for any other
+ * levels of authentication or access control that are required. Any node
+ * in the world can send you a user message! (Unless your network is air
+ * gapped.)
*/
typedef struct
{
@@ -720,24 +727,6 @@ typedef struct
} v;
} ZT_VirtualNetworkRule;
-typedef struct
-{
- /**
- * 128-bit ID (GUID) of this capability
- */
- uint64_t id[2];
-
- /**
- * Expiration time (measured vs. network config timestamp issued by controller)
- */
- uint64_t expiration;
-
- struct {
- uint64_t from;
- uint64_t to;
- } custody[ZT_MAX_CAPABILITY_CUSTODY_CHAIN_LENGTH];
-} ZT_VirtualNetworkCapability;
-
/**
* A route to be pushed on a virtual network
*/
@@ -1102,7 +1091,7 @@ enum ZT_StateObjectType
ZT_STATE_OBJECT_NULL = 0,
/**
- * identity.public
+ * Public address and public key
*
* Object ID: this node's address if known, or 0 if unknown (first query)
* Canonical path: <HOME>/identity.public
@@ -1111,10 +1100,10 @@ enum ZT_StateObjectType
ZT_STATE_OBJECT_IDENTITY_PUBLIC = 1,
/**
- * identity.secret
+ * Full identity with secret key
*
* Object ID: this node's address if known, or 0 if unknown (first query)
- * Canonical path: <HOME>/identity.public
+ * Canonical path: <HOME>/identity.secret
* Persistence: required, should be stored with restricted permissions e.g. mode 0600 on *nix
*/
ZT_STATE_OBJECT_IDENTITY_SECRET = 2,
@@ -1280,7 +1269,7 @@ typedef int (*ZT_StateGetFunction)(
unsigned int); /* Length of data buffer in bytes */
/**
- * Function to send a ZeroTier packet out over the wire
+ * Function to send a ZeroTier packet out over the physical wire (L2/L3)
*
* Parameters:
* (1) Node
@@ -1335,9 +1324,6 @@ typedef int (*ZT_WirePacketSendFunction)(
* all configured ZeroTier interfaces and check to ensure that the supplied
* addresses will not result in ZeroTier traffic being sent over a ZeroTier
* interface (recursion).
- *
- * Obviously this is not required in configurations where this can't happen,
- * such as network containers or embedded.
*/
typedef int (*ZT_PathCheckFunction)(
ZT_Node *, /* Node */
@@ -1426,13 +1412,12 @@ struct ZT_Node_Callbacks
};
/**
- * Create a new ZeroTier One node
- *
- * Note that this can take a few seconds the first time it's called, as it
- * will generate an identity.
+ * Create a new ZeroTier node
*
- * TODO: should consolidate function pointers into versioned structure for
- * better API stability.
+ * This will attempt to load its identity via the state get function in the
+ * callback struct. If that fails it will generate a new identity and store
+ * it. Identity generation can take anywhere from a few hundred milliseconds
+ * to a few seconds depending on your CPU speed.
*
* @param node Result: pointer is set to new node instance on success
* @param uptr User pointer to pass to functions/callbacks