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/*
* ZeroTier One - Global Peer to Peer Ethernet
* Copyright (C) 2012-2013 ZeroTier Networks LLC
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_DEMARC_HPP
#define ZT_DEMARC_HPP
#include <stdlib.h>
#include <stdint.h>
#include <map>
#include <string>
#include "Mutex.hpp"
#include "InetAddress.hpp"
namespace ZeroTier {
class RuntimeEnvironment;
class UdpSocket;
/**
* Local demarcation point
*
* This holds and provides unique identifiers for all local communication
* endpoints, such as UDP sockets, raw Ethernet sockets, tunnels to a relay
* server, etc. It permits other code to refer to these via Port and forget
* about what they actually are.
*
* All ports are closed when this class is destroyed.
*
* Its name "demarcation point" comes from the telco/cable terminology for
* the box where wires terminate at a customer's property.
*/
class Demarc
{
public:
/**
* Local demarcation port
*
* NULL_PORT is zero so this can be used in if(port) to check for
* a valid/known port.
*/
typedef uint64_t Port;
/**
* Port identifier used to refer to any port
*/
static const Port ANY_PORT;
/**
* Port identifier used to refer to null port / port not found
*/
static const Port NULL_PORT;
Demarc(const RuntimeEnvironment *renv);
~Demarc();
/**
* Describe a port
*
* This can describe even ports that are not bound, e.g. from serialized
* data.
*
* @param p Port
* @return Human-readable description of port
*/
static std::string describe(Port p);
/**
* @param p Port to check
* @return True if this port is bound/connected/etc.
*/
bool has(Port p) const
throw();
/**
* Bind local UDP port for both IPv4 and IPv6 traffic
*
* @param localPort Local IP port
* @return True if successfully bound, or if already bound
*/
bool bindLocalUdp(unsigned int localPort);
/**
* Pick a port to send to an address of a given type
*
* @param to Destination address
* @return Port or NULL_PORT if none
*/
Port pick(const InetAddress &to) const
throw();
/**
* Send a packet
*
* If fromPort is ANY_PORT or if the port is not found, a random port is
* chosen from those available matching the characteristics of the address
* in 'to'.
*
* @param fromPort Port to send from
* @param to Destination IP/port
* @param data Data to send
* @param len Length of data in bytes
* @param hopLimit IP hop limit for UDP packets or -1 for max/unlimited
* @return Port actually sent from or NULL_PORT on failure
*/
Port send(Port fromPort,const InetAddress &to,const void *data,unsigned int len,int hopLimit) const
throw();
/**
* @param p Port
* @return 64-bit integer suitable for serialization
*/
static inline uint64_t portToInt(const Port p) throw() { return (uint64_t)p; }
/**
* @param p 64-bit integer from serialized representation
* @return Port suitable for use in code
*/
static inline Port intToPort(const uint64_t p) throw() { return (Port)p; }
private:
const RuntimeEnvironment *_r;
static void _CBudpSocketPacketHandler(UdpSocket *sock,void *arg,const InetAddress &from,const void *data,unsigned int len);
enum DemarcPortType
{
PORT_TYPE_UDP_SOCKET_V4 = 1,
PORT_TYPE_UDP_SOCKET_V6 = 2,
PORT_TYPE_LOCAL_ETHERNET = 3,
PORT_TYPE_RELAY_TUNNEL = 4
};
// Variant holding instances of UdpSocket, etc.
struct DemarcPortObj
{
Demarc::Port port;
Demarc *parent;
void *obj;
DemarcPortType type;
};
std::map< Port,DemarcPortObj > _ports;
Mutex _ports_m;
};
} // namespace ZeroTier
#endif
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