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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
package com.zerotier.sdk;
public enum Event {
/**
* Node has been initialized
*
* This is the first event generated, and is always sent. It may occur
* before Node's constructor returns.
*/
EVENT_UP,
/**
* Node is offline -- network does not seem to be reachable by any available strategy
*/
EVENT_OFFLINE,
/**
* Node is online -- at least one upstream node appears reachable
*
* Meta-data: none
*/
EVENT_ONLINE,
/**
* Node is shutting down
*
* <p>This is generated within Node's destructor when it is being shut down.
* It's done for convenience, since cleaning up other state in the event
* handler may appear more idiomatic.</p>
*/
EVENT_DOWN,
/**
* Your identity has collided with another node's ZeroTier address
*
* <p>This happens if two different public keys both hash (via the algorithm
* in Identity::generate()) to the same 40-bit ZeroTier address.</p>
*
* <p>This is something you should "never" see, where "never" is defined as
* once per 2^39 new node initializations / identity creations. If you do
* see it, you're going to see it very soon after a node is first
* initialized.</p>
*
* <p>This is reported as an event rather than a return code since it's
* detected asynchronously via error messages from authoritative nodes.</p>
*
* <p>If this occurs, you must shut down and delete the node, delete the
* identity.secret record/file from the data store, and restart to generate
* a new identity. If you don't do this, you will not be able to communicate
* with other nodes.</p>
*
* <p>We'd automate this process, but we don't think silently deleting
* private keys or changing our address without telling the calling code
* is good form. It violates the principle of least surprise.</p>
*
* <p>You can technically get away with not handling this, but we recommend
* doing so in a mature reliable application. Besides, handling this
* condition is a good way to make sure it never arises. It's like how
* umbrellas prevent rain and smoke detectors prevent fires. They do, right?</p>
*/
EVENT_FATAL_ERROR_IDENTITY_COLLISION,
/**
* Trace (debugging) message
*
* <p>These events are only generated if this is a TRACE-enabled build.</p>
*
* <p>Meta-data: {@link String}, TRACE message</p>
*/
EVENT_TRACE
}
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